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Archive Maintainer : Single-level Doom 2 wad for limit removing ports,
made originally for decino's level submissions.
Please, remove my email address when accepting it,
as I do not want it public (or is that mandatory on
/idgames?)
Advanced engine needed : Limit-removing
Primary purpose : Single play
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Title : The Garden Compound
Filename : gardcomp
Release date : 11-14-2020
Author : Hajo
Email Address : [redacted]
Description : My very first map, originally made for decino's
viewer submissions. The goal was to make a
HellRevealed-esque level.
I'd like to give my thanks to antares031 for
allowing me to use his DeHackEd scripts and
graphics from Struggle and Eviternity and for giving
me feedback on the level during our correspondence
about the Dehacked scripts.
This wad uses his pistol, chaingun and assault
rifle scripts from Struggle. His former captain and
modified arachnotron are taken from Eviternity.
For the weapons themselves, the sprites are taken
from various sources listed on the menu
screen/credits textfile. The ammo crates/big bullet
for the AR are from Struggle.
As for the map itself, it is a military compound
set in and around garden-like areas.
The goal of the map is to just kill all the baddies
and survive. (I know, very original and well
thought out!)
Main inspiration are techbases from Struggle and
Doom 1 and outdoor designs from Hell Revealed,
Eviternity (ep. 2) and Eternal Doom.
As stated above, the plasma gun has been replaced
with an assault rifle, the chaingun with a faster
firing SMG and the pistol now has burst fire.
Inspired by Struggle, I've placed smaller pickups
in easy to reach places and decreased the maximum
ammo count with Dehacked to force player movement.
It is quite heavy on the monster count, but I've
attempted to make it fun, fair and balanced (so no
baron shotgunning or unfair ''learn-the-map-lol
traps'').
Size: medium
Difficulty: medium to hard (difficulty settings not
implemented)
Additional Credits to : Antares031 for helping me with the level and
allowing me to use his Dehacked scripts from
various wads he worked on
Realm667 for hosting cool weapons.
Mr. Chris for the MIDI used.
Decino for inspiring me to make this wad.
and others I forgot to mention (please consult the
credits.txt textfile)
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 2 weeks
Editor(s) used : Doom Builder X
May Not Run With : Vanilla Doom
Tested With : Crispy Doom 5.6.2, PrBoom-plus 2.5.1.4, ZDoom 2.8.1, GZDoom 4.1.2
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors