===========================================================================
Archive Maintainer : Here You are good Sir or Madam
Update to : v2
Advanced engine needed : GZDoom
Primary purpose : Single play
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Title : Gates To Hell v2.0
Filename : GatesToHellv2.0.wad
Release date : 2017-10-24
Author : Christopher Spencer (FireStarter)
Email Address : [redacted]
Other Files By Author : None...Yet
Misc. Author Info : N/A
Description : "Hey MORTAL! yeah you, I have a game for you, step
into my realm for a spell...."
This is my first Ever Doom Map, always tangled with
the idea of making one but never got to it. This
started as an experiment to learn DoomBuilder and
have fun most of all.
This is MAP01, though it's a bit of a mega-level,
it is not too complex. It can be linear at times
and arena-like at others. Not much puzzle solving
like old id maps, this is more like a Gauntlet
through hell where sometimes you have to run, or
fight, use the map to your advantage or fall victim
to it's architecture.
Fight through 7 mini layers of hell, slaughtering
hellspawn and flipping the bird along the way. The Main Idea
I had here was to give the sense that you were truly delving down
Into the depths of hell, lower and lower, to the core.
Any criticism is appreciated, I had a lot of fun
making this wad and went at it for 3 days
semi-feverishly Learning what I needed of
Doombuilder along the way.
I got my initial vision done and then some but like
I said, it's a first attempt :)
That being said, keep your eyes peeled and save
often:P
Now for some important footnotes:
-You Will need the ability to jump
-You WILL need to have fall damage disabled
-This is Designed for GZDoom and was mostly tested
with project brutality. You can use vanilla doom as
well but what is important is using the GZDoom
Engine, there was alot of liberal torch placing and
lighting changes, and using something like
Zandronum just makes it look like shit an takes
away the feeling I had in mind.
-Works with Zandronum but not recommended
-Is pretty crazy fun with Project Brutality! Normal
doom is good too, just not as Hectic.
-Playing Project Brutality on Brutal difficulty
and traditional mode was the main testing Method
and provided a nice weighted challenge, balanced
enough, for someone like me who is average yet
knows the map literally inside out.
-Going Above Brutal difficulty is nuts for me, but
perhaps you real hardcore players may find
enjoyment.
-Looks like It can be speedrun, though that would
be near suicide, I believe it's possible and a
challenge in itself, Otherwise my full playthrough,
at a decent pace was around 18 minutes so expect it
to be in that realm.
-Health and Ammo, seems to me was plentiful enough,
maybe once I found myself having to use the
chainsaw to get through one more Horde. Keep in
mind this is on Brutal Difficulty. If you play
higher do let me know if you had enough but also
keep in mind each section has what you need if you
take a moment to look for it, in my experience
anyway.
Alright! Go Give it a whack and tell me what ya
think!
Additional Credits to : Tormentor667 @ Realm 667 for Bloodfiend Monster
Tormentor667 @ Realm 667 for Hades Sphere Monster
Tormentor667 @ Realm 667 for Nightmare Monster
Unsure who to credit @realm667 for Overlord
Monster
Maelstrom @ Realm667 for PyroDemon Monster
Captain Toenail @Realm667 for Pustule
Finally there was a placeholder file, Caius theme megamix from FFXIII that would be V1 of this WAD
which I am still unsure if it will be accepted or not so V2 is the safeguard, although
I really loved that FFXIII track on the level!
but in case it caused problems I made this 2nd version which is all original music.
A merging of 2 tracks called the "great attack" and "charlie vs. Daedalus".
These were made a year earlier but left unused, so they dont reflect this project
perfectly but I beleive it lends something to it and it avoids any Copyright issues,
all audio is mine and mine alone.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Project Brutality Recommended
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 3 days semi-feverishly ~20-25 Hours(With learning
and Research)
Editor(s) used : SLADE 3, GZ DoomBuilder
Known Bugs : None as of yet, ironed out anything I saw
May Not Run With : other engines other than Zandronum and GZoom, I did
not test any others
Tested With : GZ Doom V 3.1.9999.0 and Zandronum Version
3.0.18242.1
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
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