===========================================================================
Update to               : v1.2
Advanced engine needed  : Zandronum >= 1.0, ZDoom > 2.5.0
Primary purpose         : Single play
===========================================================================
Title                   : Futility
Filename                : futility.wad
Version                 : 1.2
Release date            : Sept 14, 2013
Author                  : Ijon Tichy
Email Address           : [email protected]
Other Files By Author   : futilitySource.zip - the ACS source code for
                         this, also in the WAD

Description             : First off, you can't win.

                         Monster spawning pads surround the center area,
                         which is where you spawn, and where ammo and some
                         health spawns. There's cover around the base, and
                         towers connected to it that teleport you in and
                         out of the base. Your goal is to kill as many
                         demons as possible. You will die. There is no win
                         condition. But there is a score!

                         As you kill monsters, the spawned monsters will
                         get stronger and stronger. If you stop killing
                         monsters, the spawned monsters get weaker.
                         Killing monsters gets you health and ammo, so if
                         you're low on health and there aren't any pickups
                         you can see, well... hope you don't get sniped.

                         There's also a minimap which tracks you, and the
                         monsters surrounding the map - bigger dots means
                         bigger baddies. Use it to more intelligently
                         attack areas, or figure out where to run the hell
                         away from.

                         I added explicit support for Samsara 0.29b and
                         Lelweps v7. If you don't know what those are,
                         don't worry.

Additional credits to   : Mr. Stewe, for the music, "Totalizator"

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : DECORATE, ACS
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : The map - a day or two; the code - a week or two
Editor(s) used          : SLADE 3 for the map, vim for the code
Known Bugs              : Cannot reproduce - sometimes, the spawning pad
                         will not lower, causing it to become a pillar
                         jutting out of the ground.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

The Unusual: http://ijontichy.lostsig.net/wads/