===========================================================================
Advanced engine needed  : BOOM-compatible
Primary purpose         : Single Player AND Co-op
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Title                   : DOOM 2 - Flashback to Hell
Filename                : FTH666.WAD
Release date            : January 25, 2014
Author                  : Stormwalker a.k.a. Vordakk
Email Address           : [email protected]

Other Files By Author   : Dark Deity's Bastion
                         Heretic - Call of the Apostate
                         Vordakk's Keep
                         The Ultimate Melee Battle
                         Teleportation Test Lab #13
                         Phobos Massacre
                         Plane of Infernus

Description             : A 15-level mapset for DOOM 2 that is compatible
                         with the "-complevel 9" setting.  Features new
                         music by PRIMEVAL and James Paddock, as well as
                         high-quality redone sound effects by Per Kristian
                         Risvik.  If the new music tracks are buggy in
                         ZDOOM while using FMOD, updating to the latest
                         non-official revision might fix the problem.  I
                         recommend using Fluidsynth, though.

                         Each level of this wad has been balanced for
                         pistol-start play.  In addition, this mapset has
                         been specially balanced to allow for co-op play,
                         using 2-4 players.  In co-operative play, the
                         maps will be teeming with LOTS more monsters than
                         in single-player, but ammo and health pickups
                         will be increased as well.

                         PrBoom-Plus users will see a new set of demos.
                         Please do not use freelook, crouch, or jump.
                         These features will either break the levels or
                         will lessen the old-school feel.

Playtesters             : Grain of Salt, Judge, Christian Hansen, Jimmy,
                         and Mechadon.

Additional Credits to   : Kracov for the awesome title screen art, PRIMEVAL
                         and Jimmy91 for the utterly incredible new music,
                         Per Kristian Risvik for the updated sound FX,
                         Rich Nagel for one music track, Grain of Salt for
                         being the first playtester, Chris Hansen for
                         offering some great insight and tips and being
                         supportive, Judge for doing a live 4-hour-long
                         playtest, Jimmy91 for offering constructive
                         criticism that took this wad to the next level,
                         Mechadon for really digging in with his
                         playtesting and providing invaluable feedback,
                         Tormentor667 for continuing Realm667, and ID
                         Software.  Uses textures from CC4-tex.wad,
                         Gothic texture pack, Eternal DOOM resource pack,
                         IK texture pack, and Nick Baker.

Plot                    : It was a good while after the Gatekeeper's demise
                         that the Union Aerospace Corporation renewed its
                         research on dimensional gateways.  10 years
                         passed before the One Earth Government allowed
                         the UAC to reopen the vaults which contained the
                         bulk of the gateway data, neatly preserved on
                         special servers held in cryostorage.  But to
                         those who remember the cataclysmic events which
                         nearly resulted in humanity's extinction, 10
                         years was far too soon.

                         During the decade after the Plutonia incident,
                         the government had consulted with a number of
                         thinktank groups in an effort to ensure that
                         nothing of that nature would happen again.  The
                         facilities which had been previously overrun by
                         the demons were torn down, and newer, better ones
                         were constructed in their place.  These new labs
                         were specially designed to minimize or eliminate
                         any threat of demonic invasion.  The complexes
                         were isolated, both from one another and from
                         human population centers, having been built upon
                         the moons of distant planets.  Automated turret
                         and laser systems were installed to neutralize
                         any threat resulting from a gateway hijack or
                         demonic invasion.  In extreme cases, the
                         facilities could be remotely set to detonate,
                         destroying all invaders and severing any
                         wormholes which had been established.  Earth's
                         defenses were also strengthened by the creation
                         of a high-tech ionized field which surrounded
                         the planet.  This special layer of energy allowed
                         in sunlight and did not affect weather patterns
                         or gravitational forces, but would obliterate any
                         foreign object which attempted to penetrate
                         Earth's atmosphere, whether it be a meteor, an
                         asteroid, or a enemy ship.  Localized "holes"
                         could be opened in the field, allowing Earth
                         spacecraft entrance and exit.

                         And so Earth's best minds began anew their
                         research on matter apportation.  Warp gates were
                         completely controlled via supercomputers using
                         the latest artificial intelligence, and anyone,
                         or anything, seeking to gain access to gate for
                         any reason was subject to a myriad of nanosecond-
                         long checks and verifications.  Special built-in
                         safety measures allowed the scientists to exert
                         total control over the gates, so that they could
                         not be re-opened or commandeered in any way by a
                         third party.  As the two-year anniversary of
                         Project Phoenix came and went, the OEG was
                         confident that its obsessive security protocols
                         and countless defense systems had not been in
                         vain.  But as researchers forged ahead, they
                         stumbled upon something they hadn't even been
                         looking for.  They were seeking newer and better
                         ways to instantly transport matter through space.
                         What they found was a way to transport it through
                         time.

                         4th dimensional travel, once thought to be beyond
                         the laws of physics and out of humanity's reach,
                         had suddenly become a reality.  Still under top
                         secret status, the focus of Project Phoenix
                         shifted to place greater emphasis on studying
                         movement between different points in time.  And
                         as time travel technology improved, the UAC began
                         to entertain ideas for the application of this
                         technology, the first being the salvation of
                         billions of human lives.  They were determined to
                         prevent the events which occurred 13 years prior,
                         when Earth had been overrun by Hellspawn and
                         almost 90% of the population had either been
                         killed or zombified.  But there was a small
                         problem.  The time travel technology which the
                         UAC scientists had was still in its nascent
                         stages, and they had not yet figured out how to
                         send large objects through a time portal or how
                         to keep a portal open for more than a few
                         seconds.  This of course meant that they would
                         either be forced to wait for the technology to
                         catch up to their vaunted idea, or that they
                         would have to send Earth's greatest warrior into
                         battle...one last time.

                         You are the fabled Doomguy, the nameless soldier
                         who saved humanity from utter annihilation by
                         bravely facing Hell's legions alone.  At age 38,
                         your body is still a finely-tuned weapon, and
                         your reflexes haven't dulled a bit.  When the UAC
                         officials knocked on your door and told you what
                         the situation was, you gladly agreed.  This was a
                         chance to save innumerable souls from a savage
                         death at the hands of Hell.  It was a chance you
                         had to take.

                         Once you arrive at the installation, the
                         scientists brief you on the particulars of the
                         mission.  You will be sent through time to a
                         location near the spaceport which had fallen
                         under Hell's control during the invasion.  You
                         will be armed with a standard-issue military
                         pistol and 50 rounds, the most the time machine
                         will allow.  But you will also have a GPS device
                         which is crucial to your success.  This device
                         will point you to a gateway which the scientists
                         believe led directly to the Icon of Sin's
                         dimension at the time of the assault.  The key,
                         the eggheads stress, is to get to the Icon of Sin
                         as soon as possible and destroy it.  If the Icon
                         falls, the demonic armies will be broken and
                         their reinforcements will be cut off.  By using
                         this warp gate, you can confront the Icon of Sin
                         much earlier, and prevent much of the loss of
                         life which resulted from a full-scale onslaught.
                         The time for action has arrived.  You take your
                         position at the foot of the time machine.  The
                         lab assistants steadily bring the device to full
                         power.  Arcs of electricity leap back and forth
                         in front of you, and the air around you seems to
                         swirl and pulsate.  All at once, a portal appears
                         and you rush through it before it closes.  You
                         dive through and land on the other side of the
                         portal, turning just in time to see it snap shut
                         behind you.  You've arrived, and this time they
                         didn't see you coming.  Or did they...?

Soundtrack              : TITLE  - "Flashback" by PRIMEVAL
                         MAP 01 - "Doomrider" by PRIMEVAL
                         MAP 02 - "Mosey in the Muck" by PRIMEVAL
                         MAP 03 - "Excursion" by PRIMEVAL
                         MAP 04 - "Jogando como Diabo" by PRIMEVAL
                         MAP 05 - "Smokin' Barrels" by PRIMEVAL
                         MAP 06 - "Splash Damage" by Jimmy and PRIMEVAL
                         MAP 07 - "Simply Dead" by PRIMEVAL
                         MAP 08 - "So Strange" by PRIMEVAL and Jimmy
                         MAP 09 - "Nine Feet Under" by Jimmy
                         MAP 10 - "Pollutants" by Jimmy
                         MAP 11 - "Reptilian" by Jimmy
                         MAP 12 - "Fortress of Despair" by PRIMEVAL and Jimmy
                         MAP 13 - "Baron's Castle" by PRIMEVAL
                         MAP 14 - "Beyond Sanity" by PRIMEVAL
                         MAP 15 - "DETH Bells" by Rich Nagel
                         INTERMISSION - "Relive the Nightmare" by PRIMEVAL
                         CUTSCREEN - "Burned By Light" by PRIMEVAL

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* What is included *

New levels              : YES, MAP01-MAP15, 31-32
Sounds                  : YES
Music                   : YES
Graphics                : YES
Dehacked/BEX Patch      : YES
Demos                   : YES
Other                   : No
Other files required    : -


* Play Information *

Game                    : DOOM 2
Map #                   : MAP01-MAP15, 31-32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : -
Difficulty Settings     : YES


* Construction *

Base                    : New from scratch
Build Time              : 2 years and some change
Editor(s) used          : Doom Builder 2, XWE, SLADE3, BSP 5.1
Known Bugs              : None known.
Will Not Run With       : Vanilla DOOM2.exe, or any vanilla port.
Tested With             : PrBoom-Plus, ZDoom, GZDoom.



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors