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Archive Maintainer :
Update to :
Advanced engine needed : ZDoom
Primary purpose : Single+Coop play
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Date Completed : Originally completed July, 2001. Updated and released October, 2004.
Title : Fortress of Duality
Filename : fortdual.wad
Other Works : "Sacrifice In Blood", "The Corrupt Priest", "ZPong v1.0"
Author : Gray Lancer (Jon Washburn)
Email Address :
[email protected]
Web Address :
Description : Originally designed for a long-defunct (I think) megawad project, this was originally built using
special textures, so I basically went back and re-textured and released it while changing a couple very minor things.
It's a very straightforward kill-em-all level designed around a symmetrical fortress. There are a lot of ambushes, and
gameplay shouldn't take more than a few minutes to complete. Generally a quick fun time. I suppose you could also play
Deathmatch in there, but it's not really designed for it.
This level doesn't really use ZDoom features, except in that it uses the ability to put flats on walls, and it uses
a MAPINFO lump.
Additional Credits to : Id Software, creators of DEU, creators of WARM, BSP, Zeth, Doom Builder, etc.
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* Play Information *
Game : Doom 2 w/ ZDoom
Level # : map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
Note : Needs ZDoom because of use of flats on walls
New Sounds : No
New Graphics : No
New Music : Yes
Demos Replaced : None.
* Construction *
Base : Completely new level from scratch.
Editor(s) used : Original: WinDEU 32, BSP, WARM
Touch-up: Zeth, Doom Builder
Resource Editor(s) uses : XWE
Build time : A few weeks on and off. Touch-up took a couple hours.
Known Bugs : None that I know of.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You may NOT distribute this file as is without
permission from the author.
Where to Get this wad:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors