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Archive Maintainer : This is an update to FIREWORX.WAD which fixes
bugs related to the conveyor belt monster
teleporters that prevented 100% Kills when the
level was played in Boom. Other cosmetic updates
have been made as well, such as extra textures
and minor edits to the gameplay.
Update to : levels/doom2/Ports/d-f/fireworx.zip
Advanced engine needed : Boom
Primary purpose : Single play
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Title : The Fireworks Factory
Filename : FIREWORX.WAD
Release date : July 4, 2009
Author : Eric "The Green Herring" Baker
Email Address :
[email protected]
Other Files By Author : Community Chest 3 (MAP08/15/16/27/32, etc.), Year
21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
Plutonia 2 (music), SargeBaldy Speedmapping
Compilation #21 (MAP02), Claustrophobia 1024
(MAP01/MAP06)
Misc. Author Info : A college student with too much free time on his
hands. Not related to Nick Baker, and not as
patriotic as this level implies!
Description : It was just like last year's Fourth of July
celebration. You were tagging along with your
friends and fellow Americans, watching the
fireworks go off in the distance, and downing
enough bottles of beer to drown out your own
blood. Suddenly, however, the sparks started to
look... different. They glowed a dark red, and
began falling to the Earth instead of
dissipating. People began to panic as the sparks
landed upon them and set them fully ablaze in an
instant. You, however, stayed resolute. You
knew who was responsible for this: The Legions of
Hell! With your trusty pistol at your side, you
make your way to the nearest fireworks factory --
where your keen senses tell you the demons
reside.
You will not let a bunch of hellspawn ruin the
Fourth of July.
* * * * * *
This is a level I designed in less than 24 hours
on the Fourth of July, 2009. After playing
Qingshuo Wang's Rocketeer (ROKETEER.WAD), I was
inspired to make a rockets-only level, and felt
that it would be appropriate to do so on this
particular day. The level uses mainly red,
white, and blue textures, and I even turned the
yellow keys into white keys! I implemented skill
levels on this map, so if you find Ultra-Violence
too hard -- and you just might -- try Hurt Me
Plenty or lower. Your patriotic carnage is set to
the tune of "The Star-Spangled Banner," and
when you win the level, you are treated to
Emanuel Leutze's famous painting, "Washington
Crossing the Delaware." You can even find it in
the level itself if you're eagle-eyed enough.
All in all, I hope you have fun on this level,
and if you're from the United States, have a
happy Fourth of July!
Oh, yeah, and the level does not realistically
or accurately represent an actual fireworks
factory. The title is just something I felt was
appropriate given the idea behind this level.
Additional Credits to : Nick Baker for the "Useful Flats" and
"Recoloured Doom" texture packs; Qingshuo
Wang's ROKETEER.WAD for inspiring this level;
Pascal vd Heiden for creating Doom Builder; Rob
Getman and Bill Basham for sequencing the MIDIs
of "The Star-Spangled Banner" and "Hail to the
Chief" (respectively) used in this WAD; id
Software for making Doom; and the Founding
Fathers of the United States of America.
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* What is included *
New levels : 1
Sounds : No
Music : Yes ("The Star-Spangled Banner" and
"Hail to the Chief")
Graphics : Yes (several new textures, recolored keys, and
"Washington Crossing the Delaware")
Dehacked/BEX Patch : Yes (available in both FIREWORX.BEX for use
with Boom, and in the .WAD itself for use
with modern ports)
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 16 hours
Editor(s) used : Doom Builder 2, SlumpEd, Paint Shop Pro 5,
CleanWAD, WAD Compressor (WADPTR)
Known Bugs : None
May Not Run With... : Doom2.exe, or any port that isn't
Boom-compatible
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. The only exception is the sky texture, which is taken from
Freedoom (
http://freedoom.nongnu.org/). Permissions have been obtained
from original authors for any of their resources modified or included in
this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors