===========================================================================
Advanced engine needed : DSDA-Doom
Primary purpose : Single play
===========================================================================
Title : Father's Day Insanity 2023
Filename : FDI2023
Release date : 7-9-2023
Author : MArt1And00m3r11339
Email Address : [redacted]
Other Files By Author : Other stuff can be found here:
https://doomwiki.org/wiki/Timothy_Brown_(MArt1And00m3r11339)
Description : Father's Day Insanity 2023 came out late this year
because I got carried away with rerunning my large
slaughter maps that I've released from months or
years ago. Well here is my Father's Day map for
this year (Father's Day was on June 18th). I was
happy to be able to finally release one for this
year so that everyone can download and play it. I
probably added far too many megaspheres in the area
with lots of imps but oh well, those ones would be
occupied by hell knights and cyberdemons, so they
wouldn't help too much during the fight. Play
through can be found here:
https://youtu.be/KEgI7HNtuek
Additional Credits to : -Zachary Stephens for Slaughterfest 3 resources.
-General Rainbow Bacon for the Slaughterfest
series.
-Deus Vult 2 team for the mugshot.
-Community Chest 4 team for cc4-tex.
-Aubrey Hodges for the PSX Doom sounds from Midway.
-Faerlyn for the spider mastermind death sound
(author of Hard Doom).
-GOTHIC team for the GOTHICTX (which can be
originally found in GothicDM or Gothic2. Credit
goes to the authors of the graphics).
*Any discrepancies should be addressed to the
author above so that they can be remedied.
===========================================================================
* What is included *
New levels : 2 (Level 2 is the intermission level)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 1.5 Months
Editor(s) used : GZDB, Slade 3
Known Bugs : None that I know of.
May Not Run With : ZDoom-derived source ports (because this is MBF21
so scripts may not work in the said source ports
mentioned here, excluding DSDA-Doom).
Tested With : DSDA-Doom v0.21.3
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors