===========================================================================
Advanced engine needed  : ZDoom (version 2.1.7 as of this writing)
Primary purpose         : Single play
Update to               : extermin.zip (updated text, some bug fixes, a few new features)
===========================================================================
Title                   : The Exterminator (Light version)
Filename                : extermin.wad
Release date            : March 31, 2007
Author                  : Cliff AKA Lizardcommando
Email Address           : lizardcommando(AT)gmail.com
Other Files By Author   : My EDGE mod icd-lizard.wad, my graphics mod
                         lizardwar.wad, some Doom skins available on my
                         outdated geocities site, a single player one
                         map uglee.wad, MAP12 from the 2-week megawad,
                         a joke weapon patch bombvest.wad, and a
                         deathmatch level barfight.wad

Misc. Author Info       : I like Doom and I make flash cartoons and draw
                         cartoony comics featuring my Lizard characters.

Description             : It's a cartoony, MSPAINT weapons mod for the
                         latest version of ZDoom (2.1.7 as of this writing).
                         This is supposed to be the remake of my EDGE
                         weapons mod, Immoral Conduct: Lizard Edition
                         (ICD-Lizard). There aren't as many weapons as
                         ICD-Lizard but I'm sure people won't mind.
                         There are three new enemies, but they are human
                         enemies, not the Lizards. There will be a full
                         version with brand new enemies that are Lizards.
                         Unfortunately, that might not be ready for a while.
                         Look at the textfile EXTERMINATOR-DETAILS.TXT
                         for more info on the new things found in this mod.

I Give My Thanks To     : Marty Kirra, Wildweasel, TheShooter7, DoomRater,
                         Xaser, and everyone else from the Doom Armory and
                         ZDoom forums who helped me with the DECORATE stuff.
                         Beta Testers Marty Kirra, Wildweasel, and hitmanx
                         for giving me suggestions and telling me what stuff to fix.
                         My brother Jeff for suggesting me to add in the Infantry
                         Rifle and doing some additional Beta testing via Coop
                         games on LAN and also giving me some other ideas for
                         this mod. :)
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Any map
Single Player           : Designed for
Cooperative 2-4 Player  : Yes (but buggy)
Deathmatch 2-4 Player   : Not Tested
Difficulty Settings     : Not implemented


* Construction *

Base                    : New graphics are from scratch.
                         The new Zombiemen were based off of the Doom Marines
                         skinpack and the "human" Zombieman skin.
                         Explosion Sprites are from Metal Slug.
                         The new Chaingun guy is a modified Strife rebel soldier.
Build Time              : Since March of 2006, on and off
Editor(s) used          : Wintex, XWE, Notepad, MSPAINT, Sound recorder,
                         GoldWave, IrfanView

Known Bugs              : There are two "minor" bugs that I am fully
                         aware of. They aren't exactly serious, game-play
                         crippling bugs, they're more like minor
                         annoyances. They aren't too noticable in-game AFAIK.

                         *When you run out of ammo for any gun, you
                         automatically switch to the PlasmaGun even
                         though it's been replaced. It's a ZDoom bug
                         when you use IDFA/IDKFA cheats AFAIK.

                         *Weapons and items that are spawned from the random
                         spawnpoints do not respawn at all in multiplayer
                         games, even when Spawn Items is on. Also, these
                         weapons that are spawned from the random
                         spawnpoints do not stay even when Weapon Stay is
                         on. I don't know how to fix this problem. As far
                         as I know, this is a ZDoom Engine bug.

                         *There may be some more minor DECORATE related
                         bugs. I can probably fix them on my own, but
                         I'll probably need some help with it anyways.

May Not Run With...     : Anything that doesn't have full DECORATE support


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.

Lizardcommando, the Exterminators, and anyone else related to those characters
are copyrighted to Cliff, AKA Lizardcommando. (2000-2007)

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact and have no
intent in making any profit out of the files included.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
My site: http://www.geocities.com/lizardcommando/enter.html
Other Web sites: http://www.relentlessbeating.com/wads/

================================================================================================

*NEW STUFF*

There are a few new things in this version of The Exterminator.

*Added in a new weapon, the .45 Caliber Machine Pistol.
*Added in a new secondary function for the Infantry Rifle.
*Added in a new enemy, the SMG Trooper.
*Removed the Molotov Cocktails.
*Some items/weapons have new pickup sounds.
*Changed how the Handcannon functions.
*Changed the Berserksphere so that it acts like a "Frightener" powerup.
*Made some small changes to the weapon order.
*Made a few additional tweaks to the weapons.