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Advanced engine needed  : prboom-plus -complevel 2
Primary purpose         : Single play + Coop
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Title                   : Double Dribble
Filename                : DoubDrib.wad
Release date            : 03/08/15 (MM/DD/YY)
Author                  : Memfis
Email Address           : [email protected]
Other Files By Author   : many, search for "Memfis" on doomworld.com/idgames
Misc. Author Info       : I love you all.

Description             : "Double Dribble" was the name of a comedy duo in a hentai manga by Akira Ozaki
                         I've read this year. I wanted a name with "double" in it to reference the theme
                                                 of paired doors in this map. So I remembered this one and decided to use it as
                                                 I've always thought it was cute. Anyway, this is a classic style nonlinear 3 key
                                                 affair. It uses a combination of snipers, roaming monsters, traps and medium health
                                                 starvation to challenge the player in a (hopefully) exciting way. Personally, I quite
                                                 like how it turned out.

Additional Credits to   : Graphic makers, Rob Hubbard for the Lightforce (Commodore 64) theme,
                         authors of things that inspired me (Shogun Trogun Map12, Realm of Chaos Map21,
                                                 Doom 2 Map26, Memento Mori, 90s WADs in general), Akira Ozaki, Doomworld users for
                                                 playing and commenting.
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Should be playable
Deathmatch 2-4 Player   : Probably not
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 3 hours 15 minutes on whole layout, detail and most of thing placement + some time on improving the gameplay and fixing bugs.
Editor(s) used          : GZDoom Builder, XWE
Known Bugs              : Maybe minor sky cutoffs? I like using different sky levels for a more 3D feel.
May Not Run With...     : Anything other than the intended port


* Copyright / Permissions *

Do what you want with this wad and its contents, credit not required for anything.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors