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Title           : Destroy Hell 2: Massacre
Filename                : desth2.wad
Primary purpose : Single
Game            : Doom II
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Author          : Matthias (AKA enkeli33)
Web site                : https://liquiddoom.net/
Email Address   : [email protected]

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* About *
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This megawad was created back in 2006. I was a child and I was curious about Zdoom engine,
so I was experimenting with Zdoom things. I also copypasted all textures from the Alien Vendetta
megawad, downloaded a bunch of new custom enemies from Realm667 (except the Blue Cacodemon.
It's just regular Cacodemon, but with blue sprites). I put so many things in the .wad file without even fully
understanding what I am doing, so it's a complete miracle it even works. What a mess.

The megawad was originally called 'Total Massacre'. Now in 2021 I decided to publish it to
Doomworld archives to preserve it. And I renamed it to Destroy Hell 2: Massacre, mostly because
I want to make it clear it's another cringy abomination made by me when I was child, directly
following my Destroy Hell megawad.

I planned to make a megawad with 32 maps, but I stopped at number 8 as
I simply had different priorities in my life (school and such).

List of maps:
MAP 01 - Temple of Sun
MAP 02 - Gibbet
MAP 03 - All Your Base Are Belong To Us
MAP 04 - Colors
MAP 05 - The Silver Pyramid
MAP 06 - The Forgotten Mines
MAP 07 - Pink Terror
MAP 08 - Massacre

Music:
Title - Doom - E3M8
MAP 01 - Final Doom - TNT: Evilution - MAP02
MAP 02 - ZBlood megawad
MAP 03 - Hexen - MAP 06
MAP 04 - Actually, it's from old czech videogame called "Zazracny Lek" (Miraculous Cure)
MAP 05 - Heretic - E1M7
MAP 06 - Hexen - Map 24
MAP 07 - Heretic - E2M4
MAP 08 - Requiem megawad

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* Engines, ports and everything *
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This one works only with Zdoom engine and its forks (Gzdoom, Qzdoom, Zandronum, Skulltag, Lzdoom and so on), because it contains Zdoom things.

Also I tried to play it with Brutal Doom mod and it seems to work just fine without any issue.

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* Many thanks to *
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ID software for creating the game.

The creators of Doom Builder 1 and 2, Gzdoom Builder and Slade 3 and other tools.

Of course thanks to all players!

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* About me *
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Here are other pwads I made or I was part of the team that made them:

Idoom mapping contest #1: Quake World (Map 03)
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/idmqwcon

Zones of Fear (Maps 01, 02, 04, 07, 10, 12, 14, 16, 17, 18, 19, 21, 23, 25, 27, 29)
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/zof

Fucking Hexen
https://www.doomworld.com/idgames/levels/hexen/d-f/fh

Energy Flux
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/flux

Czechbox (Maps 02, 07, 10, 12, 18, 21, 23, 24, 26, 28, 32)
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/czechbox

I'ts Real And It Kills (AKA Everything Sucks)
https://www.doomworld.com/idgames/levels/heretic/Ports/iraik

Penumbra
https://www.doomworld.com/idgames/levels/hexen/p-r/penumbra

Destroy Hell
https://www.doomworld.com/idgames/levels/doom2/d-f/desth

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New levels      : 8
Sounds          : Yes
Music           : Yes
Graphics                : Yes
Dehacked Patch  : Yes
Demos           : No
Other           : No
Other files required    : DOOM2.WAD

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* Play Information *
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Game                    : DOOM II
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles               : No
Difficulty Settings             : Yes
Port                    : Zdoom/Gzdoom

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* Construction *
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Base            : From Scratch
Playtesters     : none
Known Bugs      : A lot
Build Time              : During 2006
Editor(s) used  : Doom Builder 1 and 2, Ultimate Gzdoom Builder, Gimp, MS Paint, Slade 3, XWE, WinTex, NWT
Tested With     : See above
May Not Run With... : Everything else aside of Zdoom-based ports.

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* Copyright / Permissions *
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I don't believe in copyright. IMO you can't own information. Feel free to do whatever you want with copies of this megawad.