**
**  NOTE: Play this level with a source port such as ZDooM (on which it has
**  been thoroughly play-tested). With DOOM2.EXE it will load up looking horrible,
**  and will crash with vis_plane errors. If you use ZDooM, please
**  disable (or not use) the jump feature, as the level was not designed to
**  allow jumping.
**

================================================================
Title                   : Decimate
Filename                : DECIMATE.WAD
Author                  : Gurkha Boy
Email Address           : [email protected]

Other work from author  : Pugilist.wad, a 3-level fist-only series set in WWII
                         Fear_Isl.wad, a single level
                         They can be found in the ports directory of ftp.cdrom.com

Misc. Author Info       : Been playing DooM for 5 years, now.  Love the newer
                         games too, but keep going back to DooM.

Description             : A search & rescue effort is underway in the mountains of Central
                         Europe for a group of missing hikers.  You were assigned the route
                         leading through the infamous Carpathian Gap, which few have explored
                         and fewer yet have returned from.  Hitching up your holstered side-
                         arm you trudge wearily up the deserted mountain path.

                         The long shadows of evening begin to descend on the slopes around you
                         when you come upon a tunnel in the rock.  Stumbling ahead in pitch
                         darkness, your heart pounding, you wish you weren't such a lazy shit-
                         head and neglected to pack a damn flashlight or a flare. But then an
                         opening in the tunnel appears, and you glimpse a massive hollow in
                         the rock that appears to have been carved out. A medieval and well-
                         fortified structure looms ahead, flanked by two evil-looking towers.
                         You step tentatively forward but suddenly hear the creak of rusted
                         metal bars as they ominously drop shut behind you. "Crap!" you think
                         as you reach for your 9mm. "It's going to be one of those days!"

                         Some things to consider:
                               Trigger happy = Dumb, very dumb
                               Don't shoot anything until you have to, or you're well-stocked
                               Why waste a good bullet when you can use a beserk pak instead?

                         The architecture is quite detailed, and the texture alignment is
                         near perfect (can you say "huge pain in the ass and a major buttload
                         of work"?)

Additional Credits to   : Ian W., the maker of an excellent TC called Herian2. Get it!
                         His work inspired me to try my hand at level design and
                         editing. His continued encouragement and technical advice
                         have been invaluable in helping me build DooM levels.

                         I know I'm forgetting someone .... just can't remember the name ...
                         made a bunch of games that popularized the whole FPS genre ... some-
                         body help me here! Ip Software? It Software? No, that's not it ...
                         Damn, I'll get it right one of these days.

================================================================

* Play Information *

Engine                  : ZDooM (recommended) or other port that allows
                         greater detail than DooM
Map Number              : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No
SYSTEM REQUIREMENTS     : If you can run ZDooM you should not have a problem running
                         this level.

* Construction *

Base                    : New levels from scratch (and I mean scratch -- every
                         linedef, every sector, every node). (Actually WadAuthor only works
                         with sectors, so technically speaking I didn't actually create the
                         linedefs and nodes -- just the sectors.  But then again, who the f*ck
                         cares.)
Editor(s) used          : WadAuthor v1.30, an excellent utility.
Build time              : About 2 weeks (2-3 hours a day).
Known Bugs              : One visual bug in the steps leading to the SSG room. It does not
                         affect gameplay.
Source port notes       : This level was designed for ZDooM, but other source
                         ports may work just as well.  Please do not use the
                         jump feature of ZDooM, as this would be cheating.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If not, the hideous spirits that infest the waking world
will hound and haunt you, making you regret that you chose to
ignore these dire warnings.  Oh, and they'll serve you a wicked
subpoena too.

* Where to get this WAD *

FTP sites:
ftp.cdrom.com or any mirror of ftp.cdrom.com