======================================================================
Advanced engine needed  : ZDooM v1.23 beta 24
Primary purpose         : Single play
Suggested location      : ./levels/doom2/Ports/d-f/darkhour.zip or
                         ./themes/starwars/darkhour.zip
======================================================================
Title                   : The Darkest Hour
Filename                : darkhour.wad
                         darkhour.txt
                         gameplay.txt
Release date            : August 6, 2001
Author                  : ReX claussen
Email Address           : [email protected]
Other Files By Author   : Pugilist.wad, a 3-level fist-only series set in WWII
                         Fear_Isl.wad, a single level
                         Decimate.wad, a single level
                         Complex.wad, a massive and detailed single level
                         Arena_01.wad, a fast-paced, short single level
                         Hex_on_u.wad, a 3-level medieval set using Hexen2 textures
                         Phoenix.wad, a 5-level military installation using Quake2 textures
                         Paranoia.wad, a 5-level military research installation using Half-Life
                         textures, enemies, and sounds
                         Temple2.wad, a 5-level hub set in techno, medieval, & techno-medieval
                         areas, using Q3A textures & Q2 weapons
                         They can be found in the Ports directory of ftp.cdrom.com
                         (except for Arena_01.wad, which does not need a port and is in
                         the regular DooM2 levels directory of cdrom.com).
Misc. Author Info       : So many aliens; so little time!
Description             : 7-level hub set in the Star Wars universe, using enemies, weapons,
                         graphics, sounds, and music from Dark Forces. Play the role of Wrok
                         Onmo, leader of a vicious gang of interstellar mercenaries. Steal the
                         plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon
                         Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a
                         "disagreement" with Quatto the Hutt in his fortified palace. Hook up
                         with a rebel spy in Mos Denra who is willing to pay hansomely for your
                         services. Take down the IRF on the remote planet of Nagin Prime.

Special Thanks to       : Nigel Rowand ([email protected],www.btinternet.com/~Enjay001) for
                         all his help with DeHacked, for graphics from his excellent ZDooM level
                         NJThief and his unreleased Star Wars level set, and for being an all-
                         around nice guy

                         Csabo ([email protected], www.doomworld.com/XWE) for creating the
                         cool TITLEPIC, PLAYPAL, color gradient, status bar numbers, and the
                         intro music. Check out his versatile editor, XWE, at his web-site

Additional Credits to   : Lucas Arts for their excellent "DooM clone" Dark Forces
                         id Software for DooM, DooM2
                         3DRealms for Duke Nukem3D, from which I extracted the moonscape sky
                         patches, which I then modified to create 2 tall sky textures. Also the
                         space suit, satellite dish, and numerous other graphics.
                         Randy Heit (zdoom.notgod.com) for his incredible source port
                         Neil Bowman (www.geocities.com/area51/lair/1800/stardoom.html) for the
                         Rogue Jedi, miscellaneous sprites, graphics, sounds, and music.
                         John Wriston ([email protected]) for what I believe was the
                         first conversion of Dark Forces enemies (7/23/1996) for use in DooM in
                         his Stwargfx.wad
                         Garrett Granger (http://www.geocities.com/TimesSquare/Arcade/5333/) for
                         some graphics from his SWDOOM2 project
                         Jared-Michael Stein for graphics from swgfx8.wad (found on cdrom.com)
                         Rich "Weeds" Nagel (http://ourworld.compuserve.com/homepages/RichNagel,
                         [email protected],) for his Nitesky2.wad, which I modified to
                         create a tall sky texture (starry sky with nebula), and a starry sky
                         Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer
                         .net) for his skypack2.wad, which contains fantastic skyscapes.
                         Chris Pisarczyk AKA ChrisDragon ([email protected]) for his Half-
                         Life textures in Valve.wad
                         Greg Zapf for the cool sounds in Swsnd0.wad
                         Jonathan Daughtrey for additional sound in Cinsound.wad
                         Chris Hopkins, who, back in 1994, was probably the first person to
                         convert Star Wars music for use in DooM (Swmusfx4.wad)

======================================================================
* What is included *

New levels              : 6 levels plus 1 secret level
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes - internal
Demos                   :
Other                   :
Other files required    : ZDooM v1.23 Beta 24

* Play Information *

Game                    : Doom II v1.9 using ZDooM
Map #                   : Map01-Map07
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                    : All levels from scratch.
                         Most sounds, music, and graphics from Dark Forces by Lucas Arts.
                         Other resources as credited.
Build Time              : 7 months
Editor(s) used          : CAGE to extract graphics from Dark Forces
                         BMPDF to convert DF graphics into bitmap format
                         Wally to extract textures from Duke Nukem3D
                         MS Paint & PhotoShop to convert into DooM palette & to modify graphics
                         WinTex to insert graphics, other lumps into the pwad, merge maps
                         DeepSea for additional graphics work, including creating oversize
                         textures, creating texture names, lump management, etc.
                         XWE for additional graphics work and lump management
                         WadAuthor to create the maps & scripts

Known Bugs              : None

May Not Run With...     : ...the Bulls at Pamplona.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse. The graphics, sprites, music, and sound were extracted from the game Dark Forces, so they are copyright Lucas Arts. Reuse the original Dark Forces resources rather than these modified versions.

You may distribute The Darkest Hour in any electronic format (BBS,Diskette, CD, etc) as long as
you include this text file intact, and do not release it as part of a commercial product as it
contains material copyrighted by Lucas Arts and others.


* Where to get the file that this text file describes *

ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/d-f/darkhour.zip