===========================================================================
Advanced engine needed  : Limit Removing Port
Primary purpose         : Single\Coop Play
===========================================================================
Title                   : Citadel of mental abstraction: a Chris Wright
                         Tribute?
Filename                : dai-cjwt.wad
Release date            :
Author                  : Walter "Daimon" Confalonieri
Email Address           : [email protected]
Other Files By Author   : A lot, some good, some bad


Misc. Author Info       : I love spamming stupid videos on zdoom forums,
                         making cutie amateur maps and wasting my time
                         on yotube and facebook.

Description             : Ok, this is another tribute map for a mapper which
                         marked this year, as like as gama-dm
                         (gamarra) and ruba's daffieduk.wad remake, this
                         time our champion is the unstoppable speedmapper
                         Chris Wright. I made this following his own
                         mapping canons (abstract theme, lots of curve
                         linedefs,  usage of almost every texture
                         in doom 2 stock)
                         and adding few stuff of my mapping style.

                         By the way, this is a city style map sets in
                         the half of the mountains.... enjoy it.


Additional Credits to   : ID, for the fancy game!
                         My family
                         Chris Wright for inspired me making this map
                         other people i forgot to mention

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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM 2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from Scratch
Build Time              : 21 days, more than less

Editor(s) used          : Doombuilder X, Doombuilder 2, ZDBSP
Known Bugs              : visplane overflow encoutered in chocolate
                         doom.
May Not Run With...     : vanilla doom2.exe, chocolate doom
Tested Whit             : chocolate doom 1.21, skulltag 0.97d2,
                         prboom 2.5.0


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
NO modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors