_ _ _ _______
| | (_) (_) | | _ \
| | _ __ _ _ _ _ __| | | | |___ ___ _ __ ___
| | | |/ _` | | | | |/ _` | | | / _ \ / _ \| '_ ` _ \
| |___| | (_| | |_| | | (_| | |/ / (_) | (_) | | | | | |
\_____/_|\__, |\__,_|_|\__,_|___/ \___/ \___/|_| |_| |_|
| |
|_|
===========================================================================
Advanced engine needed : Boom compatible
Primary purpose : Single play
===========================================================================
Title : Czequisite Corpse
Filename : CZCorpse.wad
Release date : 6.6.2021
Author : Damned, Enkeli33, Jaeden, jariditumim, Kloki38
Rifleman, Romsu89
Email Address : [redacted]
Other Files By Author : Czechbox, Zones of Fear
Misc. Author Info : Community event around Liquiddoom.net forum.
Description : The plan was to build the map with usage of
Exquisite corpse method. Each person will be
responsible for his area of the map, with only
limited knowledge of the surrounding sections. Only
belts 64 mappixels wide have been shared with
others. Since 7 mappers joined the event, we
decided to make the sections hexagonal. Before the
start, we randomly assigned the person to each
section and also randomly assigned keys, exit, start
and heavy guns plasma and rocket launcher. We
decided to put the BFG away since it is too powerful
and heavily impacts the gameplay.
Inspired by:
https://www.doomworld.com/idgames/levels/doom2/d-f/excorpse
Additional Credits to : Cyberreality for keeping the liquiddoom.net alive.
ROTT for music
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : The map was built in 5 steps, each taken 1 week to
finish + time for testing and debugging.
Editor(s) used : DBX, UDB, Slade
May Not Run With : Ports not supporting voodoo dolls and ports not
compatible with Boom.
Tested With : PrBoom, LZDoom, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors