===========================================================================
Primary purpose : Single play
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Title : Cyberdyne Operations
Filename : CyberdyneOperations.wad
Release date : July 8, 2024
Author : CHILLYBUS
Email Address : [redacted]
Description : Crosswalking Doom/Descent levels has been seen as
nigh impossible due to the latter's truly 3d
nature. However, one set of official levels might
be doable -- Descent Maximum, a 24-level campaign
released as a port of Descent II to the
PlayStation.
6dof games on consoles are pretty tough to develop
for and control, and the PlayStation's RAM didn't
allow for a high count of segments in a level
(analogous to Doom's sectors). These levels are
simple and play very quickly on PC versions of
Descent II - they wouldn't be 24 consecutive
E1M1-likes, but it'd be a quick set to play in
Doom.
Cyberdyne Operations is its first level, and is a
proof of concept both to see if porting some or all
of Maximum to Doom is possible, and as a learning
project for making Doom maps in the first place.
This map uses only the stock Doom II assets. I set
the par time at 21 seconds, but this could probably
get done in 15 or less.
Additional Credits to : Bill Hamilton, Peter Han, Dan Wentz, Jasen
Whiteside, Mike Kulas, and Matt Toschlog
Sirius, Tobias, and Arne for maintaining DLE-XP and
OLE.
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 16 hours
Editor(s) used : Ultimate Doom Builder R4182
Known Bugs : None
Tested With : GZDoom 4.12.2
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
http://double-jump.net/Files/CyberdyneOps.zip