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Primary purpose : Single play
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Title : Cinnamon Roll Massacre
Filename : CRM
Release date : 9-3-2020
Author : MArt1And00m3r11339
Email Address : [redacted]
Other Files By Author : Other files can be found here (I also have a
playlist of Red Dust 1. Be sure to check that one
out if you are interested):
https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8
Description : Cinnamon Roll Massacre is a map that I released
back in April of 2016. You go in a spiral path like
a cinnamon roll (from inwards to outwards). For
those who have the earlier versions of this map, I
replaced the MP3 with a MIDI (composition is still
the same) in this version. Good luck surviving this
map as it is hard. Demo can be found here:
https://youtu.be/5EyaAon2pP0
Additional Credits to : IDSoftware for Doom 2.
Aubrey Hodges and Midway for Doom 64 sound
patches.
General Rainbow Bacon for the Slaughterfest series
and the title music.
Chris Balch for the intermission music.
Textures and flats come from sf2012-tex, GOTHICTX
(which are originally found in GothicDM or Gothic2,
which can be found in
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
or
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip),
NB_RECOL, cc4-tex, and q1tex. Credit goes to the
authors of the graphics.
*If there is anything that I missed, please let me
know so that I can correct the issue.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A couple of weeks?
Editor(s) used : Doom Builder 2, Slade 3
Known Bugs : Some windows may have been pushed into the ceiling
but that should not be a problem when playing the
map.
May Not Run With : Boom (requires ZDoom-derived source ports)
Tested With : GZDoom (I don't remember what version I used at the
time of recording the play through)
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors