Title                   : Crabbet Park House
Date                    : November 1998
Game                    : Doom II plus TeamTNT's BOOM Engine (www.teamtnt.com)
Filename                : CRABBET.WAD
Author                  : John Bishop

Email Addresses         : [email protected]
                         [email protected]
                         [email protected]

Web pages:              : http://www.users.waitrose.com/~sharx


Author's works          : BrikBlat! (with Chris Christensen)
                         The Honeycomb (with Chris Christensen)
                         The Orangery
                         Crabbet (with Chris Christensen)
                         Kiddy
                         Sprike
                         The Waterwheel

                         Author of 'Getting Started with DOOM Editing'.

Contributed to          : BIOWAR (Maps 6 and 13)
                         Plutonia 2 (Maps 3 and 28)

Description             : You don't remember what happened, just that you
                         awoke in some kind of building that looked as if
                         it had once been occupied. Eerie noises make you
                         aware that all is not well with this world. Taking
                         a deep breath you walk slowly forward finding some
                         abandoned ammunition and an old shotgun on the
                         floor. You feel a bit more confident with the
                         solid weight of the weapon in your hands which is
                         good, because as you round the corner all hell
                         breaks loose...

                         So, waste the enemies, find the keys, locate
                         the exit and FLEE...

Notes                   : This WAD requires the BOOM Engine by TeamTNT.
                         If you try to run it under the normal DOOMII
                         Engine you will get massive Visplane errors
                         in the larger of the two outside areas, some
                         of the effects won't work and you will not be
                         able to get onto the upper stories of the
                         building because I have used BOOM's silent
                         teleports. This also means you won't be able to
                         save the game or reach the exit. Go to TeamTNT's
                         website for the BOOM Engine -

                            http://www.teamtnt.com/boompubl/getit.htm

                         which is free and has loads of cool new features
                         in it, but mainly 'cos it's bug-free !! At the
                         time of writing TeamTNT had just released the
                         final version of BOOM v2.02. Get it - it's FREE!

                         The BOOM silent teleports take you from floor to
                         floor (there are four floors in the building)
                         and I have to thank Chris Christensen for
                         pointing out how confusing this can be and coming
                         up with the idea for color coding each of the
                         different floors so you know where you are.
                         There is also a basement again reached by
                         silent teleport.

                         CRABBET is a WAD based on an actual building
                         called Crabbet Park House, a Queen Anne style
                         mansion built around the end of the 19th
                         century in Worth, near to Crawley in
                         West Sussex, UK. This building is owned by a
                         company at which I used to work. Cameo appearances
                         by some current and not-so-current company members
                         are made in this WAD.

Additional Credits to   : Jack Vermeulen for DeeP97 and help with graphics
                         Jens Hykkelbjerg for RMB version 2.1
                         Ben Morris for DCK
                         All the guys at TeamTNT for BOOM
                         And, of course, id Software for DOOMII

                         Also thanks to Chris Christensen for support,
                         help, advice and encouragement and Olivier
                         Montanuy for DeuTex/WinTex.

                         Special thanks too to Jack Vermeulen who was
                         very patient when I transferred from DCK to
                         Deep97 and always answered my EMails helpfully.
                         See the Deep97 website at www.sbsoftware.com

                         A special mention too for Graham Street, colleague,
                         friend, HTML guru and graphics wizard who gave
                         invaluable help with some of the images that
                         appear as wall textures in this WAD as well as
                         help with my websites.

                         Finally, to the makers of OSIRIS.WAD from which
                         the door open/close and teleport sounds originate,
                         and the Alpha Dog Alliance who made the superb TC
                         STRAIN (http://www.geocities.com/Area51/Cavern/8528/)
                         where the shotgun sound came from. Also, to the
                         creator of the amazing 'punch' sound, origin
                         unknown.

----------------------------------------------------------------------------

* Files Supplied *

CRABBET.WAD   The Crabbet Park House WAD
CRABBET.BAT   Batch file to run CRABBET.WAD
CRABBET.BEX   BOOM Engine BEX file for text replacements
CRABBET.TXT   This text file

-----------------------------------------------------------------------------

* Play Information *

To install              : First install BOOM into directory C:\BOOM then
                         unzip CRABBET.ZIP into C:\DOOM2
To run this level       : BOOM C:\DOOM2\DOOM2 C:\DOOM2\CRABBET C:\DOOM2\CRABBET.BEX
                         or use CRABBET.BAT (both from the \BOOM directory)
Level #                 : Map01
Single Player           : Yes whoo-hoo
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Yes 4 starts (untested)
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : Yes

-----------------------------------------------------------------------------

* Construction *

Base                    : New level built from scratch

Editors used            : DeeP97 by Jack Vermeulen
                         Doom Construction Kit 3.2 by Ben Morris
                         RMB version 2.1 reject map builder
                         WinTex to change music and sound effects

Known Bugs              : None significant - EMail me if you find any.
                         I am aware of the slight 'flick' when silent
                         teleporting to another floor and hope this
                         doesn't spoil the game for you.

Other info              : This is a pretty big WAD which eventually blew
                         the maximum number of sidedefs that DCK could
                         cope with (8192) which is why I switched to
                         DeeP, an editor beyond compare which is actively
                         supported (unlike DCK) and has full support
                         for the BOOM Engine features.

                         Note that in order to build the reject map, the
                         sidedefs and sectors have been packed. This map
                         is therefore not editable.

                         This WAD took many elapsed months to build...
                         but then compared to some I'm pretty slow !

-----------------------------------------------------------------------------

* Copyright / Permissions *

Please keep this WAD and its associated TXT file intact and give me
credit for it. Otherwise feel free to distribute it at will.

You may use this WAD as a basis for your own WAD design if you really
need to, but note the remark above about the packed sidedefs. If you
want an editable copy you can have one - EMail me.

Email me with questions or comments at any of the above addresses.