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Title : Binary ripple counter
Filename : counter.wad
Release date : 13 June 2006
Authors : fraggle
Email Address :
[email protected]
Other Files By Authors : greenfish.wad
Description : This is a 4-bit binary ripple counter implemented
using voodoo dolls and conveyor belts. A
simple example of how logic circuits can
be constructed inside Doom levels using the
Boom extensions.
This is a binary counter but it could easily
be base-10 instead. WADC is probably ideal
for implementing more complicated examples
of this concept.
Additional Credits to : Afterglow for introducing me to the concept
of scripting levels through voodoo dolls on
conveyor belts, through his start map back in
the SMMU days.
PlusNET for breaking my DSL connection and
giving me the time to do this.
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* What is included *
New levels : map01
Sounds : No
Music : No
Graphics : Yes - binary 0/1
Dehacked/BEX Patch : No
Demos : No
Advanced engine needed : Boom-compatible port. Will not work in legacy
because they broke the normal voodoo doll behavior.
* Play Information *
Game : Doom2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New levels from scratch.
Build Time : 1 day
Editor(s) used : Yadex
* Copyright / Permissions *
You may do anything you want with this file.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
http://www.soulsphere.org/
FTP sites: