===========================================================================
Advanced engine needed : The latest GZDoom release which you can find
here:
http://svn.drdteam.org/gzdoom/
Primary purpose : Single play
===========================================================================
Title : Commander Keen 2.5D: The Quest for Spot's Collar
Alpha Test Release
Filename : CK25Da.zip
Release date : May 30,2009
Author : William Elliott Waterman
(VikingBoyBilly/PaganRaven)
Email Address :
[email protected]
Other Files By Author : Episode 1 of Fruitbowl is coming soon >=)
Description : This zip file includes two pk3's:
Q4CollarAlpha.pk3 and KEENDATA.pk3. Be sure to
load them both in order to play correctly (run
GZDOOM from a command line rather than trying to
drag and drop them both in)
This is a game for the GZDOOM Source port using
the Universal Doom Map Format (UDMF). All
content in the game is entirely new, so it may be
possible to run this with an Iwad other than
doom2.wad, but I never really experimented with
it so just be safe with doom2.wad.
This game stars Commander Keen of old-school PC
sidescrolling fame and his friend Marta as they
explore planet Gloogulus Prime searching for
Spot's stolen collar before he gets put to sleep
in an intergalactic alien pound. You get a basic
neural stunner for a weapon and you can jump
pretty high. There's also very little wind
resistance so you have great control in the air
as well. Gloogulus's gravity also keeps you
airborne for a slightly longer period of time
than that of Earth's. You cannot drown, so
don't worry about being under the yellow water
for too long.
Like the original Commander Keen games, you can
make use of a Pogo (or in Marta's case Moon
Shoes) to let you jump even higher. You can go
into pogo mode by pressing alt-fire, so make sure
you have that key configured to something. Try
it out, it's quite fun. You can get out of pogo
mode by pressing altfire again or by pressing
fire (but doing the latter will use up a stun
charge)
You can collect candy for points and 100 purple
fruits for a 1up but at this early stage of
development they are meaningless.
Oh, and one more thing: Like the original
Commander Keen games, you have only ONE HIT
POINT! So watch your back out there ;)
************************************
*|================================|*
*|-------------STORY:-------------|*
*|================================|*
************************************
The year is 1991. After finally killing his
arch-nemesis, Mortimer McMire, during an epic
clash that would decide that would decide the
fate of the Universe, nine-year old boy genius
Billy Blaze, AKA Commander Keen, continues to
work diligently in his lab. Commander Keen has
gone on many more interstellar adventures since
he saved the Universe. Some of which are more
believable than others.
One day Billy was playing fetch with his pet
yorp Spot. He accidently threw the stick into
the thick bushes in his neighbor's yard. "Wait
here while I go get it boy" Billy said to spot
just before he went to retrieve it. But before
Billy could dive into the bushes, he felt
something heavy land on top of him and he hit the
ground. "Tag, you're it!" It was Marta, the
annoying girl who just moved into this house with
her family a few weeks ago. Marta is new in the
neighbor hood and they've been having playdates
because their moms thought it would be a good
idea. But Marta doesn't quite get that Billy
doesn't enjoy her company. Or perhaps she
understands perfectly and gets entertainment from
annoying him. Marta has an IQ of 313 and a
laboratory of her own, and Billy secretly resents
the fact that someone else is around who can
rival his intelligence. But she is by far better
to have around than Mortimer McMire.
"Is this what you're looking for?" Marta
grabs the stick before Billy can grasp it. "I
don't get what the big deal is." So she threw
it on the roof. Billy was steaming mad and
chased after her, but she kept running a step
ahead of Billy because he was 'it' and she
wanted to prove how long she could go without
being tagged back. She climbed into a tree, but
Billy used his pogo to land on the branch just
above her and tagged her back. "Now can I have
my stick back?" "Okay, but I don't see how
it's better than any other old twig." Marta
strapped on her super moon shoes that she found
while exploring the moon's craters and jumped on
the roof. She threw the stick down to Billy and
he ran back to his own yard with it.
"Spot! Here boy!" But spot wasn't there.
Billy found a slip in spot's doghouse printed in
Standard Galactic Alphabet: "Due to an illegal
lack of owner identification, the Galactic Animal
Control Association has impounded the yorp found
on this planet. If the owner wishes to claim
official custody of this animal, please come to
the Galactic Pound Station with a collar and tag
identifying ownership of this creature before he
is put to sleep." Billy screamed in a fit of
rage: "But Spot had his collar on!" At that
moment Billy noticed the alien ion tracker was
blinking. Billy flipped on the display and it
showed him a flying saucer that hovered above
spot for a brief moment, beamed the collar off
his eye-stalk, and flew away with it. Then a
second, completely different spacecraft came,
beamed Spot aboard, and left a note under the
doghouse. "All this happened while chasing
after Marta!?"
Billy could just walk down to the local pet shop
and buy a new collar, but he was short $1.39 and
he didn't want to explain to his mom that his
dog is an alien and other aliens stole his
collar. So Billy decided to chase after the
aliens that took Spot's collar and bring it back
to the Galactic Pound Station. The ion trail
left by the aliens that came recently led to
planet Gloogulus Prime in the Gloog system.
Billy hopped on board the
Bean-with-Bacon-Megarocket, put it on auto-pilot,
and sat back to play a few million rounds of
paddle wars because the Gloog system was in
another galaxy and it was going to be a long
ride. But just as he was a hundred thousand
lightyears from Sol he heard a noise in the back
engine room. He opened the door to find Marta
cramped in the back space. "I saw what happened
to your dog while we were playing tag. I always
wanted to see the Gloog system, so I thought I'd
tag along" Billy was furious, but turning back
now would set his trip back too far, so he had to
deal with it.
After a very long and annoying ride for Billy
which didn't end with him breaking his all-time
high-score on paddle-war like he hoped, the
Bean-With-Bacon-Megarocket finally settled and
landed on Gloogulus Prime. When Billy looked
over to the end of the nearby bridge, he noticed
an exit sign written in Standard Galactic
Alphabet. But this is not the Milky Way Galaxy.
How could whoever lives here possibly know SGA?
And why would they want to steal Spot's collar?
Billy and Marta step out of the
Bean-With-Bacon-Megarocket to search for clues
behind this mystery...
Additional Credits to : CodeImp for giving me DoomBuilder II to make this
with =D
===========================================================================
* What is included *
New levels : 3
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : Try turning on chase mode and fullscreen for more
of a platformer effect ;)
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Around six months (but it's not like I was
working round the clock every day)
Editor(s) used : DoomBuilder II, SLumpEd, Photoshop, MSPaint,
FLStudio, GoldWave
Known Bugs : - Once in a while the game totally gargs when
using the pogo/moon shoes. I have no idea how to
get around this. But it's only occasional, so
just be careful when jumping around.
- Getting 100 fruits does not give you an extra
life, it just stays at 100 and you can't get any
more fruit Bloody
- Right now all the aliens only have a
front-side angle. This isn't so much a "bug"
as it is incompleteness. I'll finish them up
someday (But some of them aren't even
necessary)
- The pogo functions wonderfully on solid floor,
but using it on top of objects will not allow you
to do a pogo jump. This is because the pogo
states are programmed to make you jump up when
the difference between the player's z height and
the floor beneath is zero, and because objects
are above the floor, you are still above the
floor when you land on them Dead Again.
May Not Run With... : Zdoom. Skulltag. Anything other than the latest
GZDoom releases.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You may NOT distribute this file in any format.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ an