===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single + coop play
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Title                   : Carrot Cake Massacre
Filename                : CCM
Release date            : 4-7-2018
Author                  : mArt1And00m3r11339
Email Address           : [redacted]
Other Files By Author   : Other wads are in this playlist:
                         https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8

Description             : Carrot Cake Massacre is a sequel to Oreo Cake
                         Massacre that is based off of Ice Rage. The level
                         consists of brown, white, and orange, resembling a
                         carrot cake (as you see in the title and
                         intermission images). This file contains textures
                         from sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and
                         q1tex. Expect this level to take several hours to
                         finish.

Additional Credits to   : IDSoftware for Doom II and Doom 3 sound effects.
                         TerryWADArachive(for providing Doom 3 sounds on
                         /idgames).
                         General Rainbow Bacon (for creating
                         Slaughterfest).
                         Community Chest 4 team for the cc4-tex.
                         GOTHIC team for the GOTHICTX.
                         Quake for q1-tex.
                         Whoever created NB_RECOL, credit goes to that
                         person or group (I don't know who made the texture
                         pack, though).

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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : On and off for 10 months
Editor(s) used          : GZDoom Builder, Slade
Known Bugs              : In the video, the actors can go through fences in
                         the brown brick lava corridor, top texture at the
                         switch in the room that takes the player to the red
                         skull key is unaligned, and a sector in that room
                         is not at the same brightness as the other ones
                         that are set to 104. However, in the file, these
                         glitches have been ironed out.
May Not Run With        : Vanilla-based source ports (such as PrBoom because
                         this wad is in Hexen format)
Tested With             : GZDoom v3.2.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors