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Title                   : Candles On The Ceiling
Filename                : Candles.WAD
Author                  : CtrlAltDestroy
Email Address           : [email protected]
Misc. Author Info       : hmm... I'm an amateur composer and Wad
                         author. I also like Metroid Games and
                         StarCraft.

Description             : Arieken and I have been getting fed up
                         with boring old traps that usually come
                         in levels these days. This inspired me
                         to start this Wad. This wad is
                         loaded with complete 'freakout' traps,
                         above and beyond simple crushing
                         ceilings and tripcord-opens-monster
                         -doors traps. Brains ARE required,
                         as you must solve twisted puzzles
                         and evade dangerous bosses if you
                         wish to get out of this level alive.

                         If a trap looks too cheesy, it
                         probably isn't.


Additional Credits to   : Arieken for inspiring this wad and
                         testing it.
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* Play Information *

Map Number              : 1 and 2.
                         Map 1 is the "Full Version", play it if
                         you use a limit-removing port such as
                         Zdoom. If you try to play this level with
                         a retail version of Doom II, the game
                         will crash if you try to save.

                         Map 2 is the "Savable Version", play it
                         if you're stuck using Doom2.exe or Doom95.exe.
                         MANY, MANY of the decorations have been
                         removed, thus gravely taking away from the
                         general atmosphere. None of the monsters or
                         powerups have been touched, though. The
                         plasm gun part has been removed completely.
                         The gameplay isn't affected much, except for
                         the fact that the 'obstacle' decorations
                         such as torces and hanging bodies are gone.

Single Player           : Yes
Cooperative 2-16 Player : No
Deathmatch 2-16 Player  : Coming Soon!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No, but I lifted the music out of Map30, it
                         goes very well with this level.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time                    : Whoa... Um... at LEAST 35 hours.
Editor(s) used          : ADE II, then WADmaster when ADE ran out of mem.
Known Bugs              : Various Texture Misalignments. Hey, I couldn't
                         get them all out.

                         There is only one situation that is
                         impossible to get out of, but you should die
                         shortly, and you'll only go there if you're
                         greedy :> (try going in from the other side.)

                         If you save the game early you put the first
                         Cyberdemon to sleep. This guy is vital for some
                         traps. Recommend: Don't save from the time you
                         wake him up to the time you get the blue key.

* Copyright / Permissions *

No copyright. I never copyright any of my stuff. You can do whatever
you want with this file, all I ask is that you give me some sort of
credit for creating (or starting) this Wad.

* Where to get this WAD *

Looks like you've got it already.