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Advanced engine needed : Boom
Primary purpose : Single play
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Title : Breathless
Filename : Breathless.wad
Release date : 7/2/18
Author : Nirvana
Email Address : [redacted]
Other Files By Author : Abscess, Snowblast
Description : Breathless is a large, Boom compatible slaughter
map for Doom 2. The theme is deep blues punctuated
with cyan and is heavily inspired by Swim with the
Whales, both in aesthetics and difficulty. The wad
is inspired by a lot of things visually though,
from Metroid Prime's Phazon Mines to Sunder. I
wanted to make each individual area fairly unique,
so despite it being one large map and all within
the same colour palette, the areas hopefully still
feel varied.
The map has a slaughter 'design philosophy' and is
based around a lot of large set-piece fights, with
some smaller encounters here and there. It is
designed to be hard on Ultra Violence -consider it
close to SWTW map 3 for reference- and is balanced
mainly for this mode. HMP and HNTR are both
implemented with the former tested a decent amount
(not as rigorously as UV) and the latter given some
quick runs. Hurt Me Plenty is fun to play and I can
Max it fairly consistently without too much
trouble; I would suggest playing on this difficulty
first, as UV is punishing. Don't say you weren't
warned :D
The wad has a lot of secrets, so look around if you
want to max it!
Additional Credits to : Mr Zzul (Killer5), Loveless, Bemused, Benjogami,
Archi, 38_ViTa_38. See the wad's credits file (lump
in the wad) for texture/music credits etc.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 8 months approx (including testing) on and off
Editor(s) used : GZDoom Builder Bugfix, Slade3, Photoshop
May Not Run With : Frame issues in Zandronum
Tested With : GlBoom-Plus, Gzdoom 3.2.5, PrBoom-Plus, Zdoom,
Zandronum 3.0
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors