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Archive Maintainer      : -
Update to               : -
Advanced engine needed  : ZDoom.
Primary purpose         : Single-player mode.
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Title                   : Blaze (Reedition #2)
Filename                : blazer2.wad
Release date            : January 25, 2012
Author                  : Federico Milesi (aka MrFroz)
Email Address           : [redacted]
Other Files By Author   : blaze.wad
                         blazer1.wad
                         blazer2.wad
                         marine.wad
                         sunday.wad
                         tricky.wad
                         ztricky.wad
Misc. Author Info       : -
Description             : After doing a couple of levels for vanilla, I
                         wanted to give it a crack at making one for a
                         more advanced engine. At the same time, I wasn't
                         feeling inspired to try and create a new map
                         design so I remade my first level, Blaze, from
                         the scratch on ZDoom format.

                         Even though this version of Blaze is short like
                         the previous ones, I spent quite some time on
                         it due to learning how to use an editor other
                         than Doom Builder 2 (SLADE) and adapting to this
                         then new map-making format.

                         I remember the feeling of accomplishment I got
                         when I managed to change the level title on the
                         automap, and also when switching the music so
                         that I wouldn't have to make players listen to
                         Running from Evil for the zillionth time.
                         Something else that was very important was the
                         addition of swimmable sectors, which would become
                         prevalent in my next map, Bloody Sunday.

                         Other than the technical aspects, though, I think
                         the gameplay and design aren't really much of an
                         upgrade over the vanilla versions at all. This
                         was clearly an experiment, that opened the path
                         for brighter future wickedness.
Additional Credits to   : -
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* What is included *

New levels              : One.
Sounds                  : No.
Music                   : No.
Graphics                : No.
Dehacked/BEX Patch      : No.
Demos                   : No.
Other                   : No.
Other files required    : No.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for.
Cooperative 2-4 Player  : No.
Deathmatch 2-4 Player   : No.
Other game styles       : No.
Difficulty Settings     : Yes.

* Construction *

Base                    : Made from scratch.
Build Time              : Approximately three weeks.
Editor(s) used          : Doom Builder 2.
Known Bugs              : None.
May Not Run With        : Haven't really tried more than one source port.
Tested With             : ZDoom 2.8.1.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get the file that this text file describes *

Web sites: /idgames and my YouTube channel.