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Advanced engine needed : (ZDoom, Zandronum, GZDoom etc.)
Primary purpose : Single Player
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Title : Big Dill
Filename : BigDill.wad
Release date : August 11th 2021
Author : Alexander Schuetzner aka "Killerratte"
Email Address : [redacted]
Other Files By Author : HAM.wad (2013) / Akoopasoup (2020) / Toughnut.wad (2021) / Baloney.wad (2021)
Misc. Author Info : I picked up Doom mapping for fun and because I have nothing better to do. Nobody really cares.
Description : A map centered around a circular design, in which you explore a large techbase with many nasties inside. This version uses different music.
Trivia : Not much trivia this time. I started work on this after I built a single detailed room out of boredom in one afternoon, straight after I released Baloney.wad,
then I took that room and built an entire map around it.
Additional Credits to : 4chan /vr/ for the Caco meatball picture
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* What is included *
New levels : One level (about 15-20 minutes of playtime)
Sounds : None
Music : Cybernoid 2 Midi (C64 Version) (Non-idgames music was Neil Cicierega's Bustin - Instrumental Version by wombey.)
Graphics : Additional textures from "NB_RECOL.wad", new sky added.
Dehacked/BEX Patch : No
Demos : No
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for Single Player
Cooperative 2-4 Player : Player starts added, but not tested.
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2,5 months
Editor(s) used : Ultimate Doom Builder, Slade3
Known Bugs : Nothing I'm aware of.
May Not Run With : Any non-Zdoom port. However if you like this map you are to free make it Boom compatible.
Tested With : Zandronum 3.0, GZDoom