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# +++++ "Readme for the Doom 2-wad "Below"
# V1 01082019: First release, probably not bug-free!
# V2 06082019: Fixed some minor bugs, added some rooms
# for an overall better gameplay. Added Coop.
# V3 19082019: Bugfixing in map 3, small adjustments in map 1. Mancubi and Arch-Viles now drop ammunition/health.
#V4 30082019: Bugfixes in map 2 and 3.
#V5 02092019: Bugfix in map 1
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Title : "Below"
Filename : below.wad
Author : Gernot Resch (Belleth)
Email Adress : [redacted]
Description : My first levels ever. More will be added in future
releases. No jumping and crouching, with freelook.
In the first map "Entrance", you find the entrance to a hidden cave and
while venturing below, uncover remnants of old ruins and a
hidden temple with the entrance to the second level "Realm of Sakkath".
There, you follow the path of water to monster-infested
lava caves. In a huge hall, the giant door to the third level,
"Temple of Hate", awaits.
All maps are small/medium-sized.
map01: "Entrance"
map02: "Realm of Sakkath"
map03: "Temple of Hate"
If you find texture-errors, bugs, etc. please do not hesitate to contact me,
so i can update the wad and others may benefit from.
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# What is included
New levels : Three (more will be added in later releases)
Sounds : No
Music : No (I recommend listening to dark ambient sounds for this wad,
like "Altars of Disease".
It can be found here on bandcamp:
"
https://ironcthulhuapocalypse.bandcamp.com/album/
altars-of-disease-dark-ambient-mini-album"
Graphics : No
Other files required : Yes (OTEX Texture Pack (
https://doom.ukiro.com/otex-downloads/))
It has to be loaded with GZDoom additionally to the wad).
# Play information
Game : Doom 2
Single Player : Yes
Cooperative 2-4 : Not tested, but implemented.
Deathmath 2-4 : No
Difficulty Settings : Designed and tested for UV, other skills included but not really tested.
Graphic Settings : At least for the third level it has to be "Hardware Acceleration". If
you prefer the software-look (like me), just turn off the filter mode (None) in
the texture options of GZDoom.
# Construction
Base : From scratch
Editor used : SLADE3
May not run with : Vanilla Doom because of the sector and line-limits as well as the OTEX-Textures.
Tested with : GZDoom
# Copyright / Permissions
If you like, feel free to change everything to your needs but include original Authors name and citation if
published again.
# Where to get the file that this text describes
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Google Drive: :
https://drive.google.com/open?id=1RnE7p2HQPZEo4IBbLpvcEGbjl6oB0rrO
# Acknowledgements
Thanks for Ola Bjorling (Ukiro) for making his texture pack and giving it to the community and to Magicana, Rhanin and Zortakka for beta-testing and good thoughts.