===========================================================================
Advanced engine needed : DSDA-Doom or equivalent port with MBF21
Primary purpose : Single play
===========================================================================
Title : Axolotl
Filename : axolotl.wad
Release date : 10/09/21
Author : Wibbitz (AKA Xyzzy01)
Email Address : [redacted]
Other Files By Author : Sphinx
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Doombound 2
Gib-Fantasy 2
rbk_new.wad
69420 secrets!
Gerbil
Hopper
Giggity
Fractals
liqueur
Matthiola
solution with a lowercase s
nevertitty
Salt
Blue is false hate (with GirlofSatan)
Sunlove
Euro-Doom
Shoddily Crafted Horror Film
Description : 11 narrowly playable gimmickmap vignettes made over
the course of two months (a map a day but long
breaks between each map to prepare the resources
and such). If you're on the fence about Xyzzymaps
in general don't even bother downloading this.
Additional Credits to : Esselfortium for sexy textures! Ribbiks and rd for
music, Scypek2 for the piranhas sign, Fraggle for
the portable exit switch, Mike12 for the rifle
sprites, Aurelius for the amazing smoooth weapon
edits for said rifle, Ubisoft for the rifle sound,
Nine Inch Heels for the skill level names, Grain
of Salt and Rubbers for inspiring me to take a
break from working on my mega-cool-and-whatnot solo
project to make what originally started off as
dailyxyz.wad, antares031 for inspiring me to take a
break from working on my mega-cool-and-whatnot solo
project to make something akin to Ludicrium as well
as helping me to fix an issue with the cacodemons
in MAP06, everyone who worked on DSDA-Doom and
MBF21, NuMetalManiak for revealing the origins of
MAP04's music and anyone else I failed to credit!
===========================================================================
* What is included *
New levels : 12
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP00-MAP11
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New
Build Time : More or less one day for each map, spare time from
each map put into developing MAP09.
Editor(s) used : Ultimate Doom Builder, Slade, MS Paint
Known Bugs : Players die a lot. You can get stuck in MAP05, but
I decided to Leave It In (tm). You've been warned.
If the Mac version of the WAD doesn't run, try
loading it in some image editing software.
May Not Run With : Vanilla .EXE, Choco, Crispy...
Tested With : DSDA-Doom 0.19.7
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Definitely not rbkz.net!