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Title : Austerity - A Simplicity Tribute v2.0
Filename : aust_021.pk3
Date Finished : v1.0 December, 24th 2006
Revision Dates : v1.01 December, 25th 2006
: v2.0 February, 28th 2007
: v2.1 May, 18th 2011
Author : Daniel "Tormentor667" Gimmer
Web Page :
http://www.tormentor667.de (Tormentor's Realm 667)
Previous Work : Torment & Torture 3 : Fortress of Damnation
Torment & Torture 2 : Armory of Pain
Torment & Torture (WIAW Winner)
Perforated Entrails Beta Release
X-Mas Deathmatch
Map01 Remixes Compilation
The City of the Damned
Torment & Torture LE : Fury of Fire
Sapphire - Orbital Research
(grab all @ www.tormentor667.de)
Look also for : The soon to be released...
Netherworld : A Cursed Legacy
X-Mas Deathmatch 2
Perforated Entrails : Renaissance
Stronghold (working title)
The Ultimate Torment & Torture
Knee-Deep in ZDoom (KDiZD)
Email Address :
[email protected]
Description : A little map-set inspired by AgentSpork's masterpiece
and megawad project "Simplicity"
Thx goes to : id Software for DooM & Quake
Randy Heit for ZDoom
Graf Zahl for GZDoom
AgentSpork for Simplicity (also for some Textures & GFXs)
Pascal Van Heiden for Doom Builder
Nick "Nightmare" Baker for his texture sets
Wadfather and its contributors for the skybox
The ZDoom community for technical support
Epic Megagames "OMF 2097" and "Epic Pinball" for music
Bjorn "Vader" Ostmann, "The NUtcracker", "none",
"Solarsnowfall" and "Cutmanmike" for Beta Testing
Hints & Darkness : If the maps look by far too dark in GZDoom's OpenGL mode,
change your sector light mode (GL Settings) to something
else, for example "Standard", "Bright" or "Legacy" instead
of "Doom" and it should look better!
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* Play Information *
Map # : Map01 - Map03
Source Port : GZDoom (Hardware Renderer),
ZDoom (Software Renderer)
Single Player : Yes
Cooperative 2-8 Player : Should Work
Deathmatch 2-8 Player : Most Likely Not!
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : Inspired by Simplicity, Maps from scratch
Build Time : 3 Months (with breaks)
Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE
Known Bugs : None
* Other Information *
Where to Get : www.tormentor667.de and also the /idgames archive
Copy Information : Do whatever you like with this as long as you keep
things credited.