===========================================================================
Advanced engine needed  : Boom format
Primary purpose         : Single play
===========================================================================
Title                   : Mount Andrus
Filename                : ANDRUS.wad
Release date            : 7/14/2022
Author                  : Pokemanic33
Email Address           : [redacted]
Other Files By Author   : One map that was technically released but shouldn't
                         have been

Description             : Had some good ideas and a DeHackEd enemy I liked,
                         so I put all of it into a few maps. Could probably
                         be much improved but I enjoyed making it. I suppose
                         it could be looked at as a proof of concept - a
                         bunch of salvageable ideas hampered by my lack of
                         experience.

                         STORY: You're stationed at the foot of the rocky
                         Mt. Andrus. Your research leads to the discovery of
                         a demon fortress. You can't see how big it is, but
                         they seem pissed to have been discovered. On the
                         way back from a research trip you get jumped; you
                         make it out, but your colleague is not so lucky. To
                         make things worse, he had the key to the front door
                         and they took it and ran! You need to get that
                         back, and maybe get some good old-fashioned
                         vengeance while you're at it. Hopefully the demons
                         don't take advantage of your absence...

Additional Credits to   : - id Software: (besides the obvious) some
                         alpha/beta/Doom 1 textures
                         - freemidi.org (I don't know the specific authors,
                         sorry): the you-know-who MIDIs
                         - Xim: Rocket marine sprites used as a base
                         - Doomkid and MtPain27: for inspiring me to take
                         mapping more seriously, and specifically to the
                         former for getting me to finally ditch ZDoom format
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP03
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Longer than it should have been
Editor(s) used          : Ultimate Doom Builder; SLADE3; paint.net
Known Bugs              : - The MIDIs are mostly unedited from how I found
                         them so they may have looping or volume issues -
                         whether or not this is excusable by my total lack
                         of knowledge of the format is up to you.
May Not Run With        : Vanilla
Tested With             : DSDA-Doom 0.24.3; PrBoom+ 2.5.1.4; GZDoom 4.4.2


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors