Date Completed : 8/22/08
Date Revised : 8/22/21
Title : Urban Brawl: Action DooM 2 Bonus Content
Filename : bonus.wad
bonusmp.wad
Other Works : Action Doom
Author : "Scuba" Stephen Browning
Email Address : [redacted]
Description : Urban Brawl was originally released as a
free, standalone project but people could
purchase an optional physcal DVD package
which contained an added bonus wad with
a half dozen fun or challenge maps.
===============================================================
* Play Information *
Game : GZdoom version 4.6.0
Zandronum can be used to play multiplayer
Levels : 6 Bonus Maps
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music: : Yes
===============================================================
* Installation *
action2.wad must be in your GZDoom folder.
Drag the bonus.zip file onto GZDoom and select 'Action Doom 2: Urban
Brawl' from the launcher menu.
bonusmp.wad is included in the zip file. This file is used if you
want to play the bonus maps in multiplayer in rotation with the
original AD2 maps.
===============================================================
* Credits *
Action Team
-------------------
- Sluggard : Coding & Support for the 1.2 release
Wrote the new weapon and combat code
Cleaned up countless errors in the wad
from the conversion to GZDoom and added
multiplayer support, instrumental in
bringing AD2 into 2021.
- Isle : Isle took over when Cyb left, completing
the remaining half of the game. I could
not have finished without him.
- Cyb : He is responsible for a lot of the early
ACS scripting. Thank you!
- Manc : Provided voice work. His tireless efforts
in the Doom community for web hosting are
more appreciated than he could ever know.
- Ralphis : Wrote all the original music
- Darknation : Wrote most of the dialogue and cutscenes
If it sounds dull and uninspired, I
probably wrote it--flowery prose? DN.
Additional Credits
-------------------
- Ubik : Bonus song (Zombie Map)
- Nash : Nashgore(tm) Blood Decorate effect
- Little White Mouse : Hellhound shockwave
- Xaser : Ejecting bullet casing effect
- id Software : Creating Doom
- Randy Heit : Creating the ZDooM engine
- Graf Zahl : GZDoom compatibility and decorate repair
- Beta Testers : Belial
RottKing
Ravage
Tom_D
Enjay
===============================================================
* Construction *
Base : From Scratch, using several modified
resources from the original Action Doom 2.
Editor(s) used : Slade, Doom Builder, Paint Shop Pro 6,
Photoshop, WadAuthor, XWE, Wintex...
and lots of Pencils/Ink/Paper
Build time : A couple weeks
Fixes : Some
Known Bugs : None
Version 2.7.1 Update : Fixed issues related to new ZDoom version.
GZDoom 4.6.0 Update : Reworked all maps to render properly in
GZDoom's hardware mode.
===============================================================
* Copyright / Permissions *
Authors MAY use the maps in this wad as a base for additional maps.
Please, credit me where due if you do use it as a base.
If you use any of the ACS code for weapons or throwing enemies,
credit 'Sluggard' in your text file.
Authors MAY use graphical resources in this wad provided you credit
me in your text file.
Authors MAY NOT use music and voices from this wad.
You MAY distrubute the main file, action2.wad, in any format
(CD ROM, BBS, whatever) provided that you include all files included
in your distribution and it is not sold or traded for anything.
You MAY NOT distribute or reproduce the bonus material, bonus.wad,
cover art and manual (where applicable).
Where to Get this wad:
http://action.mancubus.net
http://www.doomworld.com/idgames
===========================
Questions, comments, complaints...
[email protected]
===========================