===========================================================================
Archive Maintainer      : Please replace old version with this
Advanced engine needed  : Boom
Primary purpose         : Single play
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Title                   : Abyssal Speedmapping Sessions: Session 5
Filename                : abysped5.wad
Release date            : 05/12/2014
Authors                 : Obsidian
                         Gifty
                         Osiris Kalev
                         Mugsy
                         Alfonzo
                         Tarnsman
                         Jimmy
                         An_mutt
                         MTrop
                         Phobus
                         40oz
                         General Rainbow Bacon

Email Address           : [email protected](Obsidian's email address)

Misc. Author Info       : The Abyssal Speedmapping Sessions are held by
                         Obsidian and are open for pretty much anyone
                         to participate in. PM Obsidian on Doomworld,
                         ZDoom forums or the Abyss if you're interested.

Description             : 12 maps made during the fourth Abyssal
                         Speedmapping Session in the space of two hours,
                         with 15 minutes for music and texture selection
                         and 15 minutes for bugfixing. Each mapper had 3
                         themes to choose from:

                         - Mineshaft
                         - Foundry
                         - "Killer Colours" - the theme of Alien Vendetta
                           MAP31
                         Alfonzo used the Alfonzo Treatment and about 15
                         more minutes.

Credits to              : Id Software for Doom II
                         CodeImp of Doom Builder 2
                         SirJuddington for SLADE3
                         Exl for WhackEd4


Additional Credits to   : Gifty, Osiris Kalev, Mugsy, Alfonzo, Tarnsman,
                          Phobus, An_mutt, Jimmy, Matt Tropiano and 40oz
                         for showing up
                         Jimmy for getting up at 5am to make the
                         session again
                         General Rainbow Bacon for making a map despite
                         not being on the Skype session
                         Walter Confalonieri for making a map despite not
                         being on the Skype session and not adhering to
                         any of the themes

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* Maplist *

MAP01: Looks More Like a Cave
Author: Mugsy
Music: "Alienz" by Lee Jackson
Format: Vanilla compatible
Theme: Mineshaft

MAP02: The Tale of Sir Mineshaft
Author: Osiris Kalev
Music: ?
Format: Vanilla compatible
Theme: Mineshaft

MAP03: Broundry
Author: Phobus
Music: MIDI of "Donkey Kong Country 3 Factory Music"
Format: Vanilla compatible
Theme: Foundry

MAP04: Some Kinda Foundry or Whatever I Dunno
Author: Matt Tropiano
Music: MIDI of "Solar Man" from Mega Man 10
Format: Boom compatible
Theme: Foundry

MAP05: A Mine is a Terrible Thing to Waste
Author: Gifty
Music: Unreleased Doom track 12
Format: Boom compatible
Theme: Mineshaft

MAP06: Meinshaft
Author: Jimmy
Music: "Minerals" by Jimmy(another 10-minute wonder!)
Format: Boom compatible
Theme: Mineshaft

MAP07: UAC Ultra 2 Sneak Peek
Author: 40oz
Music: ?
Format: Vanilla compatible
Theme: Mineshaft

MAP08: Tarnsman's Pretty Little Cage
Author: Obsidian
Music: "Ocean Twilight" by Jimmy
Format: Vanilla compatible
Theme: Killer Colours

MAP09: Smelt You Later
Author: Alfonzo
Music: "Funkenstyne" by Mark Klem
Format: Boom compatible
Theme: Foundry

MAP10: Alfonzo Conquers the Archbishop of Nepal
Author: Tarnsman
Music: MIDI of "Hectic" from Gubble
Format: Boom compatible
Theme: Foundry, Mineshaft and Killer Colours :P

MAP11: First I was Lost, but now I am Foundry
Author: An_mutt
Music: "Shadows of the Dead" by Mark Klem
Format: Vanilla compatible
Theme: Foundry

MAP12: Shaft 427
Author: General Rainbow Bacon
Music: None
Format: Boom compatible
Theme: Mineshaft

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* What is included *

New levels              : 12
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map(3 and a quarter for Alfonzo, 1
                         for Gifty)
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : MAP12 uses ghost monsters, so make sure you use a
                         port that enables them
May Not Run With        : Vanilla Doom
Tested With             : PrBoom, ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors