===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 66
Filename                : abyspe66.wad
Release date            : 08/19/2022
Authors                 : Obsidian - Project Lead
                         Fletcher`
                         MDevlin
                         Alper002
                         4shockblast
                         Surreily
                         Worm318
                         Meowgi

Email Address           : [redacted] (Obsidian's email address)

Misc. Author Info       : Is getting too old for this shit.

Description             : Ten maps made during the sixty-sixth Abyssal
                         Speedmapping Session in the space of 2 hours,
                         with 15 minutes for music and texture selection
                         and 15 minutes for bugfixing. Held in two
                         sessions twelve hours apart, each mapper had two
                         themes to choose from in the first session and
                         three in the second.
                         1. Inmost Dens themed (with bonus 33 torches)
                         2. Silent teleporters
                         3. Action 140: S1 Floor Raise by 512

Credits to              : Id Software for Doom II
                         Anotak for Doom Builder X
                         SirJuddington for SLADE3
                         The Casali Brothers for The Plutonia Experiment

Additional Credits to   : All the people who attended
                         Obsidian for compiling the session
                         Raven Software for the Hexen resources

===========================================================================

* Maplist *

MAP01: Predatory Elevator Music
Author: MDevlin
Music: "Elevator Music" from Goldeneye 007
Themes: Silent teleporters, raise by 512
Time Taken: 2 hours and 15 minutes

MAP02: Swampwaterfalls
Author: Alper002
Music: "Rainbow Resort" from Kirby's Adventure
Themes: Raise by 512
Time Taken: 2 hours and 5 minutes

MAP03: The Inmost Densonia Experiment
Author: Meowgi
Music: MIDI of "The Rhythm of the Night" by Corona
Themes: Inmost Dens, silent teleporters
Time Taken: 2 hours

MAP04: Oh hey I'm just popping in to say hi
Author: Alper002
Music: "Jach" from Hexen
Themes: Silent teleporters
Time Taken: 2 hours

MAP05: A World of Lagmares Never Seen Before
Author: Worm318
Music: "A World of Nightmares Never Seen Before" from Touhou 15
Themes: Inmost Dens, silent teleporters
Time Taken: 2 hours and 30 minutes

MAP06: Prisencolinensinainciusol (Yes, That's The Map Name)
Author: Obsidian
Music: "Sixate" from Hexen
Themes: Inmost Dens, silent teleporters
Time Taken: 2 hours and 20 minutes

MAP07: The Inmoist Dens
Author: Fletcher`
Music: D_E1M9 from Heroes
Themes: Inmost Dens, silent teleporters
Time Taken: 2 hours and 30 minutes

MAP08: An Inmost Den
Author: Surreily
Music: "Fire Hive" by Jimmy
Themes: Inmost Dens
Time Taken: 2 hours and 15 minutes

MAP09: The Fifthmost Dens
Author: Fletcher`
Music: D_ACTION from Strife
Themes: Inmost Dens, silent teleporters, raise by 512
Time Taken: 2 hours and 15 minutes

MAP10: Postcovid Doom
Author: 4shockblast
Music: "Blood Jungle" from TNT: Evilution
Themes: Inmost Dens, silent teleporters
Time Taken: 2 hours and 45 minutes

===========================================================================

* What is included *

New levels              : 10
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : The Plutonia Experiment
Map #                   : MAP01-10
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map (with some exceptions)
Editor(s) used          : Doom Builder X, Ultimate Doom Builder, SLADE3,
                         WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
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content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors