===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 62
Filename : abyspe62.wad
Release date : 03/16/2022
Authors : Obsidian - Project Lead
MDevlin
Alterworldruler
Fletcher`
4shockblast
Annunakitty
Alper002
Surreily
Worm318
General Rainbow Bacon
Dusty_Rhodes
Xyzzy01
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : sleepy bitch
Description : Sixteen maps made during the sixty-second
Abyssal Speedmapping Session in the space of 2
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Held in
two sessions twelve hours apart, each mapper had
two themes to choose from in the first session
and three in the second.
1. City (Downtown-esque)
2. Doomcute
3. Cyberspace
Credits to : Id Software for Doom II
Anotak for Doom Builder X
SirJuddington for SLADE3
Additional Credits to : All the people who attended
Obsidian for compiling the session
Pinchy for PinchTex
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* Maplist *
MAP01: Downcute Doomtown
Author: Sureily
Music: "Trainwreck" by Jimmy
Themes: Downtown, Doomcute
Time Taken: 2 hours
MAP02: By Christ, The Peat
Author: MDevlin
Music: MIDI of "Nothing As It Seems" by Pearl Jam
Themes: Doomcute
Time Taken: 2 hours and 30 minutes
MAP03: Midnight in Midtown
Author: Annunakitty
Music: "Stage 2" by Jimmy
Themes: Downtown, Doomcute
Time Taken: 2 hours
MAP04: Toybutts
Author: Xyzzy01
Music: MIDI of "Ellinia Forest" from Maple Story
Themes: Doomcute
Time Taken: 2 hours and 30 minutes
MAP05: Painus in the Anus
Author: Alper002
Music: "Special Stage" from Sonic CD (JP/EU soundtrack)
Themes: Cyberspace
Time Taken: 1 hour and 45 minutes
MAP06: Map Directly Imported From Cities: Skylines
Author: Worm318
Music: MIDI of "Military Sora's Theme" from 100% Orange Juice
Themes: Downtown
Time Taken: 2 hours and 10 minutes
MAP07: By Christ, The Streets
Author: MDevlin
Music: MIDI of "Godzilla" by Blue Oyster Cult
Themes: Downtown, Doomcute
Time Taken: 2 hours and 15 minutes
MAP08: Browntown
Author: Obsidian
Music: MIDI of "Aquilla 303" from Need for Speed III: Hot Pursuit
Themes: Downtown
Time Taken: 2 hours and 15 minutes
MAP09: Browntown 2: Trouble at Feculent Junction
Author: Obsidian
Music: MIDI of the Seinfeld theme
Themes: Downtown
Time Taken: 2 hours
MAP10: Alfonzo Purchases A Leopard-Skin Pillbox-Hat
Author: Dusty_Rhodes
Music: MIDI of "Rainy Day Women #12 and 35" by Bob Dylan
Themes: Downtown
Time Taken: 1 hour and 50 minutes
MAP11: Beatable 2
Author: Alper002
Music: A slightly dodgy MIDI of "Oww" from Rise of the Triad
Themes: Downtown
Time Taken: 2 hours
MAP12: Chekov's Seafood Dinner
Author: Fletcher`
Music: "Chemical Plant Zone" from Sonic 2
Themes: Downtown, Doomcute
Time Taken: 2 hours and 20 minutes
MAP13: Turbo Barrels O'Fuuuck Part Deux: Telefrogger
Author: Alterworldruler
Music: "Evil Eye is Watching You Masturbate" by Jimmy
Themes: Cyberspace
Time Taken: 2 hours
MAP14: Cyberweebs
Author: Fletcher`
Music: "game07.MID" from Descent
Themes: Cyberspace
Time Taken: 2 hours and 15 minutes
MAP15: Uptown
Author: General Rainbow Bacon
Music: None
Themes: Downtown
Time Taken: 1 hour and 30 minutes
MAP16: Parkour
Author: 4shockblast
Music: "New Age" from The Incredible Machine
Themes: Downtown, Doomcute
Time Taken: 2 hours and 40 minutes
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* What is included *
New levels : 16
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01-16
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : None
* Construction *
Base : New from scratch
Build Time : 2 hours per map (with some exceptions)
Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs : None
May Not Run With : Vanilla Doom
Tested With : PrBoom+, ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors