===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 61
Filename : abyspe61.wad
Release date : 02/11/2022
Authors : Obsidian - Project Lead
MDevlin
TheMionicDonut
Fletcher`
4shockblast
Annunakitty
Alper002
Dragonfly
Philnemba
Surreily
General Rainbow Bacon
Akolai
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : "I disliked the second theme" - Obsidian
Description : Sixteen maps made during the sixty-first
Abyssal Speedmapping Session in the space of 2
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Held in
two sessions twelve hours apart, each mapper had
two themes to choose from in the first session
and three in the second.
1. High amounts of verticality
2. No 90 degree angles
3. At least 50% of the map is crushers
Credits to : Id Software for Doom II
Anotak for Doom Builder X
SirJuddington for SLADE3
Additional Credits to : All the people who attended
Obsidian for compiling the session
TeamTNT for TNT.wad
General Rainbow Bacon and Obsidian for the
composite textures
===========================================================================
* Maplist *
MAP01: Yearns to Blunder
Author: Obsidian
Music: "The Dim Lake of Auber" by Jimmy
Themes: Verticality
Time Taken: 2 hours
MAP02: Not Terrible Enough for a Stupid Name
Author: Alper002
Music: "Stealth Boots" by Jimmy
Themes: No 90 degree angles, crushers
Time Taken: 2 hours
MAP03: GRATE ALL
Author: Obsidian
Music: "Soldier Of Chaos" from TNT: Evilution
Themes: No 90 degree angles
Time Taken: 1 hour and 15 minutes
MAP04: Pisstrinket
Author: Dragonfly
Music: "Sandy Badlands" from Digimon World 3
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours and 15 minutes
MAP05: DISASSTER
Author: Surreily
Music: "Blood Jungle" from TNT: Evilution
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours and 15 minutes
MAP06: Taint Box
Author: Fletcher`
Music: "Oww" by Lee Jackson
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours and 30 minutes
MAP07: Escape from Mt. Ass
Author: Philnemba
Music: "Waltz into Mancubus Fireballs" by Peter Lawrence
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours and 15 minutes
MAP08: ASSTER AREA
Author: Alper002
Music: DETUNED DRAGONFORCE OH GOD
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours
MAP09: Climbing Fuck Mountain
Author: MDevlin
Music: The MIDI from E1M3 of Heretic
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours
MAP10: This Hangar is Ass
Author: General Rainbow Bacon
Music: None
Themes: Crushers
Time Taken: 45 minutes
MAP11: Cheetahmen Go to Gogypt
Author: Fletcher`
Music: "Tunnels of Terror" from Xargon
Themes: No 90 degree angles
Time Taken: 2 hours and 30 minutes
MAP12: Fucking Run
Author: MDevlin
Music: "Detonation" by Dragonfly
Themes: Crushers
Time Taken: 2 hours
MAP13: Sin is Stored in the Balls
Author: Annunakitty
Music: DETUNED DRAGONFORCE OH GOD
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours
MAP14: Man! I Feel Like a Moron
Author: TheMionicDonut
Music: MIDI of "Man! I Feel Like a Woman" by Shania Twain
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours and 20 minutes
MAP15: shockblost.wad
Author: 4shockblast
Music: The music from MAP30 of Perdition's Gate
Themes: Verticality, no 90 degree angles
Time Taken: 2 hours and 30 minutes
MAP16: srkioafgnrsjo
Author: Akolai
Music: "rachrachrach" by Ribbiks
Themes: Verticality
Time Taken: 2 hours
===========================================================================
* What is included *
New levels : 16
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : TNT: Evilution
Map # : MAP01-16
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : None
* Construction *
Base : New from scratch
Build Time : 2 hours per map (with some exceptions)
Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs : None
May Not Run With : Vanilla Doom
Tested With : PrBoom+, ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors