===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 50
Filename                : abyspe50.wad
Release date            : 01/16/2021
Authors                 : TheMionicDonut - Project Lead
                         rf'
                         Surreily
                         MDevlin
                         Pasokon Deacon
                         Osiris Kalev
                         Obsidian
                         Breezeep
                         Redead-ITA
                         Dragonfly
                         MTrop
                         Alper002
                         Worm318

Email Address           : [redacted] (Obsidian's email address)

Misc. Author Info       : Happy New Year, my dudes! - Obsidian

Description             : Seventeen maps made during the fiftieth
                         Abyssal Speedmapping Session in the space of 2
                         hours, with 15 minutes for music and texture
                         selection and 15 minutes for bugfixing. Held in
                         two sessions twelve hours apart, we commemorated
                         the fiftieth session by having 3 themes in the
                         first session and adding 2 more in the second.
                         The themes were taken from previous sessions
                         and are as follows:
                         1. Scrolling floors
                         2. Copious amounts of barrels
                         3. Poison floors
                         4. Circular architecture
                         5. Mandatory stair building

Credits to              : Id Software for Doom II
                         CodeImp of Doom Builder 2
                         SirJuddington for SLADE3

Additional Credits to   : All the people who attended
                         Obsidian for compiling the session
                         Redead-ITA for the INTERPIC :D
                         The various texture sources that contributed to
                         the resource pack

===========================================================================

* Maplist *

MAP01: OH F**K THE RED KEY'S MELTING
Author: Redead-ITA
Music: MIDI of "Wind It Up" by The Prodigy
Themes: Barrels, poison
Time Taken: 30 minutes

MAP02: Stupid Wendel's Bathroom World
Author: Alper002
Music: A MIDI of "Mahna Mahna" from The Muppet Show
Themes: Scrolling floors, barrels, poison, circles, stairs
Time Taken: 2 hours

MAP03: Merry Shitscram
Author: MDevlin
Music: MIDI of "Dead Souls" by Nine Inch Nails
Themes: Scrolling floors, barrels
Time Taken: 2 hours and 40 minutes

MAP04: Golden Sink
Author: Alper002
Music: The music from Level 5 of Chex Quest 2
Themes: Scrolling floors, barrels, poison
Time Taken: 2 hours

MAP05: Hugo Weaving's Dumptruck Emporium
Author: Obsidian
Music: "Beneath" by Mark Klem
Themes: Scrolling floors, barrels, poison, circles, stairs
Time Taken: 2 hours

MAP06: Golden Tornado
Author: MTrop
Music: "Control" by Jimmy
Themes: Scrolling floors, barrels, poison
Time Taken: 2 hours

MAP07: A Well Worded Transvaginal Conversation
Author: rf'
Music: Unknown
Themes: Scrolling floors, barrels, poison, circles, stairs
Time Taken: 2 hours and 20 minutes

MAP08: A Hastily Arranged Counterqueef
Author: rf'
Music: Unknown
Themes: Scrolling floors, barrels, poison
Time Taken: 2 hours

MAP09: The Tale Of Sir Explosive Circles
Author: Osiris Kalev
Music: MIDI of "Fire Stag Stage" from Megaman X2
Themes: Scrolling floors, barrels, poison, circles, stairs
Time Taken: 2 hours

MAP10: Pee
Author: Surreily
Music: "Pistons" by Jimmy
Themes: Scrolling floors, barrels
Time Taken: 2 hours and 20 minutes

MAP11: Thy Urine Consumed
Author: Breezeep
Music: "Belligerence" by Mark Klem
Themes: Barrels, poison
Time Taken: 3 hours

MAP12: Not Piss
Author: Obsidian
Music: MIDI of "Once In a Lifetime" by Talking Heads
Themes: Scrolling floors, barrels, poison
Time Taken: 2 hours

MAP13: ASSazon Werehouse Helliday Special
Author: Pasokon Deacon
Music: "Dance of the Sugarplum Lunatic" by Mark Klem
Themes: Scrolling floors, barrels, poison, circles, stairs
Time Taken: 2 hours and 20 minutes

MAP14: Don't Piss Off The Barrels
Author: Worm318
Music: MIDI of "Blast Hornet Theme" from Megaman X3
Themes: Barrels, poison
Time Taken: 2 hours

MAP15: The Entire O Line at Once
Author: TheMionicDonut
Music: "Plasma" by Mark Prince
Themes: Scrolling floors, barrels, poison, circles
Time Taken: 2 hours and 10 minutes

MAP16: Why Do My Coins Always Smell Like Piss?
Author: Dragonfly
Music: "The Fifitieth Anus" by Dragonfly
Themes: Scrolling floors, barrels, poison, circles, stairs
Time Taken: 1 hour and 57 minutes (including the MIDI!)

MAP17: L
Author: TheMionicDonut
Music: MIDI from MAP15 of ZDCTF2
Themes: Scrolling floors, barrels, poison
Time Taken: 3 hours

TITLEPIC music: A piano arrangement of "Il Vento D'oro" from Jojo's
               Bizarre Adventure: Golden Wind

===========================================================================

* What is included *

New levels              : 17
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-17
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map (with the exception of a few)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors