===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 46
Filename : abyspe46.wad
Release date : 11/28/2020
Authors : TheMionicDonut - Project Lead
Obsidian
FloatRand
Surreily
Jacnowak
MDevlin
Worm318
LordEntropy
rf'
Scypek2
Philnemba
Alterworldruler
Pasokon Deacon
4shockblast
Joe-Ilya
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : I wrote this! - Obsidian
Description : Seventeen maps made during the forty-sixth
Abyssal Speedmapping Session in the space of 2
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Held in
two sessions twelve hours apart, each mapper had
two themes to choose from in the first session
and three in the second:
1. Telefragging as part of progression
2. 144 brightness or lower
3. TRAINS
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Additional Credits to : All the people who attended
Obsidian for compiling the session
Gothic for the texture pack (Patched Up Textures)
===========================================================================
* Maplist *
MAP01: I Pulled It Right Out Of My Arse
Author: Surreily
Music: "Castlehernia" by Jimmy
Themes: 144 brightness or lower
Time Taken: 2 hours
MAP02: My First ASS
Author: Jacnowak
Music: "Shawn's Got The Shotgun" by Bobby Prince
Themes: Telefragging, 144 brightness or lower, TRAINS
Time Taken: 1 hour and 57 minutes
MAP03: Dusty Sexy City
Author: Joe-Ilya
Music: A MIDI of "The Next In Line" by Swingin' Utters
Themes: 144 brightness or lower
Time Taken: 2 hours
MAP04: I Am A Clusterfuck In Human Form
Author: MDevlin
Music: None
Themes: Telefragging, 144 brightness or lower
Time Taken: 1 hour and 30 minutes
MAP05: Train Rush of Texture Selection
Author: Worm318
Music: "Train Rush" from A Hat in Time
Themes: TRAINS
Time Taken: 2 hours
MAP06: Tower Defenestration
Author: Obsidian
Music: "VOTER.MID" by Zan-zan-zawa-veia
Themes: 144 brightness or lower
Time Taken: 2 hours
MAP07: Run 4 It
Author: LordEntropy
Music: "Set it Ablaze" by Jimmy
Themes: Telefragging
Time Taken: 2 hours
MAP08: I Heard It Through The Cringevine
Author: Pasokon Deacon
Music: "Untitled" by Mr. Freeze
Themes: Telefragging, 144 brightness or lower
Time Taken: 2 hours
MAP09: Cyberweebs
Author: rf'
Music: MIDI of "The Thing That Should Not Be" by Metallica
Themes: Telefragging, 144 brightness or lower
Time Taken: 2 hours
MAP10: The Trainwreck at Crescent Creek
Author: Joe-Ilya
Music: "In the Final" from Mario and Luigi: Bowser's Inside Story
Themes: Telefragging, 144 brightness or lower, TRAINS
Time Taken: 2 hours and 30 minutes
MAP11: Midnight Ride
Author: Scypek2
Music: "Boss 1" from Terraria
Themes: Telefragging, 144 brightness or lower, TRAINS
Time Taken: 1 hour and 30 minutes
MAP12: All Aboard The ASS Train
Author: Philnemba
Music: "Charge Man" from Megaman 5
Themes: TRAINS
Time Taken: 30 minutes
MAP13: The Bonezone
Author: Alterworldruler
Music: "Banjo Inferno" by Jimmy
Themes: 144 brightness or lower, TRAINS
Time Taken: 1 hour
MAP14: ZIMBLUE MOFO
Author: TheMionicDonut
Music: An inverted MIDI of the Ghostbusters theme
Themes: Telefragging, 144 brightness or lower
Time Taken: 2 hours
MAP15: Chasm Brainblast Label
Author: FloatRand
Music: "Hunting (Betrayal) 1.1" from Digital Devil Saga 2
Themes: Telefragging, 144 brightness or lower
Time Taken: 2 hours and change
MAP16: The Tryhard Express
Author: TheMionicDonut
Music: "Western Tune" from Cool Spot
Themes: Telefragging, 144 brightness or lower, TRAINS
Time Taken: 2 hours
MAP17: Leap in the Dark
Author: 4shockblast
Music: A MIDI of "Hurt" by Nine Inch Nails
Themes: Telefragging, 144 brightness or lower
Time Taken: 2 hours
===========================================================================
* What is included *
New levels : 17
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01-17
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : None
* Construction *
Base : New from scratch
Build Time : 2 hours per map (with the exception of a few)
Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs : None
May Not Run With : Vanilla Doom
Tested With : PrBoom+, ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors