===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 42
Filename : abyspe42.wad
Release date : 01/04/2019
Authors : Obsidian - Project Lead
Joe-Ilya
Fuzzball
Liberation
Jimmy
Worm318
Pinchy
Walter Confalonieri
Breezeep
NeedHealth
XYZZY01
rf'
Dragonfly
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : I started the Abyssal Speedmapping Sessions five
years ago. Cheers to everyone who's participated
and made this a success. :)
Description : Fourteen maps maps made during the forty-second
Abyssal Speedmapping Session in the space of 2
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Held in
two sessions twelve hours apart, each mapper had
the mandatory theme of using only 2 textures,
chosen at random from a list of ten. The second
session also had the limitation of using a custom
FIREBLU-themed texture set, also taken from the
list.
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Additional Credits to : All the people who attended
Jimmy for hosting the second session
Fuzzball for the INTERPIC and D_READ_M
Marcaek for the texture set
===========================================================================
* Maplist *
MAP01: FIREBLU Monday
Author: Walter Confalonieri
Music: "Rise of the Triad" by Lee Jackson
Themes: Marcaek's FIREBLU Extravaganza
Time Taken: 1 hour and 50 minutes
MAP02: Legend of Morningwood
Author: NeedHealth
Music: "Tiliapa Dreams" by an unknown artist
Themes: 2X2
Time Taken: 2 hours
MAP03: Transcendental Quality Speedmap
Author: Walter Confalonieri
Music: "Happy Birthday" by Sfera Ebbasta, converted from MP3 to MIDI
Themes: 2X2
Time Taken: 1 hour and 15 minutes
MAP04: Good Idea at the Time
Author: Liberation
Music: "Evil Incarnate" from Doom II
Themes: 2X2
Time Taken: 2
MAP05: Blue Potion Ocean
Author: Jimmy
Music: "Tempter" by Mark Klem
Themes: 2X2, Marcaek's FIREBLU Extravaganza
Time Taken: 1 hour and 55 minutes
MAP06: Hard and Fast (Like Juicy Buttsex)
Author: Fuzzball
Music: "Checkers" from Deltarune
Themes: 2X2
Time Taken: 2 hours
MAP07: Absinthe-Minded
Author: Obsidian
Music: MUS_E1M7 from Heretic
Themes: 2X2
Time Taken: 2 hours
MAP08: FIREBLU Wanna Eat my HDD
Author: Worm318
Music: "Control" by Jimmy
Themes: Marcaek's FIREBLU Extravaganza
Time Taken: 2 hours
MAP09: Plugh
Author: XYZZY01
Music: "Shadowy Goal" from Warioware DIY
Themes: 2X2
Time Taken: 2 hours
MAP10: Tasty Brownies
Author: Breezeep
Music: "NNMM_03.MID" by Yakfak
Themes: 2X2
Time Taken: no
MAP11: The Room Taking Literal Shape
Author: Joe-Ilya
Music: D_STLKS2 from Believer
Themes: 2X2
Time Taken: 20 minutes
MAP12: Big Dick Energy Power Plant
Author: rf'
Music: MIDI of "Blackened" by Metallica
Themes: 2X2
Time Taken: 2 hours and 20 minutes
MAP13: RedWedge BlueShards
Author: Pinchy
Music: "Babada" by Crunchynut44
Themes: 2X2, Marcaek's FIREBLU Extravaganza
Time Taken: 2 hours
MAP14: Why Don't You Take A Rocket And Stick It Up Your ASS
Author: Dragonfly
Music: "Waning Hall" by Jimmy
Themes: 2X2
Time Taken: 1 hour and 42 minutes
===========================================================================
* What is included *
New levels : 14
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01-MAP14
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : None
* Construction *
Base : New from scratch
Build Time : 2 hours per map (with some exceptions)
Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs : None
May Not Run With : Vanilla Doom
Tested With : PrBoom+, ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors