===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 41
Filename                : abyspe41.wad
Release date            : 12/20/2018
Authors                 : Obsidian - Project Lead
                         Joe-Ilya
                         Fuzzball
                         Liberation
                         Jimmy
                         Worm318
                         Pinchy
                         JudgeDeadd

Email Address           : [redacted] (Obsidian's email address)

Misc. Author Info       : This took me too long to finish up.

Description             : Eight maps maps made during the forty-first
                         Abyssal Speedmapping Session in the space of 2
                         hours, with 15 minutes for music and texture
                         selection and 15 minutes for bugfixing. Held in
                         two sessions twelve hours apart, each mapper had
                         the mandatory theme of using mandatory Arch-Vile
                         jumps, chosen at random from a list of ten.
                         The second session also had the limitation of
                         having monsters wake up and swamp the player if
                         they fired a shot, also taken from the list.

Credits to              : Id Software for Doom II
                         CodeImp of Doom Builder 2
                         SirJuddington for SLADE3

Additional Credits to   : All the people who attended
                         Jimmy for hosting the second session
                         Fuzzball for the INTERPIC and D_READ_M
                         Fredrik for the Vrack 3 resources used in MAP07

===========================================================================

* Maplist *

MAP01: Green Sky at Vile
Author: Liberation
Music: "Sadistic" from TNT: Evilution
Themes: Mandatory Arch-Vile jumps
Time Taken:

MAP02: Blazed Blu
Author: Jimmy
Music: "Let's Go" by Bjorn Lynne
Themes: Silence
Time Taken: 2 hours

MAP03: Dip Your Toes (In Fire)
Author: Fuzzball
Music: "Mystic Mansion" from Sonic Heroes
Themes: Mandatory Arch-Vile jumps
Time Taken: 2 hours and a bit

MAP04: Launch Window
Author: JudgeDeadd
Music: Slightly iffy MIDI of "Kokain" by Rammstein
Themes: Mandatory Arch-Vile jumps
Time Taken: 2 hours

MAP05: Arch-vile Jumping Practical Test
Author: Worm318
Music: "Mortar Combat" by Forty-Two
Themes: Mandatory Arch-Vile jumps
Time Taken: 2 hours

MAP06: Bump Cycle
Author: Pinchy
Music: "Coccydynia" by Jimmy
Themes: Mandatory Arch-Vile jumps, silence
Time Taken: 2 hours and 30 minutes

MAP07: Vraaaaaaack
Author: Obsidian
Music: MIDI of the title theme from Mr Do
Themes: Mandatory Arch-Vile jumps
Time Taken: 2 hours

MAP08: Inverted Christianity
Author: Joe-Ilya
Music: MIDI of "Hold me, Thrill me, Kiss me, Kill me" by U2
Themes: Mandatory Arch-Vile jumps
Time Taken: 2 hours and 15 minutes

===========================================================================

* What is included *

New levels              : 8
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP08
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map (with some exceptions)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors