===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 39
Filename                : abyspe39.wad
Release date            : 10/02/2018
Authors                 : Obsidian - Project Lead
                         Dragonfly
                         Joe-Ilya
                         Fuzzball
                         Chairman Donny
                         Pinchy
                         TheMionicDonut
                         Liberation
                         Walter Confaloneiri
                         NuclearPotato
                         94's the best style
                         Xyzzy01

Email Address           : [redacted]

Misc. Author Info       : Enjoys candlelit aerobics on the beach

Description             : Twelve maps maps made during the thirty-ninth
                         Abyssal Speedmapping Session in the space of 2
                         hours, with 15 minutes for music and texture
                         selection and 15 minutes for bugfixing. Each
                         mapper had the mandatory theme of stark lighting
                         (minimum difference of 64), chosen at random
                         from a list of ten.

Credits to              : Id Software for Doom II
                         CodeImp of Doom Builder 2
                         SirJuddington for SLADE3

Additional Credits to   : All the people who attended
                         Jimmy for the INTERPIC
                         Speedy and Mechadon for the CR8 Quake Texture
                         Pack
                         Monolith for the Alien vs. Predator 2 Texture
                         Pack
                         Iikka Keranen for the IK Texture Pack
                         James Paddock for the Jimmytex-Lite Texture Pack
                         Scott Cover for the Wally Example Textures
                         Id Software for the Quake II textures
                         Afterglow for hosting (almost) all of these
                         texture packs

===========================================================================

* Maplist *

MAP01: Centre Stage
Author: Liberation
Music: MIDI of "Until it Sleeps" by Metallica
Time Taken: 2 hours

MAP02: It's 2:30 AM and I don't have any decent title in my mind, shut up!
Author: Walter Confaloneiri
Music: "What's behind the corner?" by Paul Corfiatis
Time Taken: 1 hour and 30 minutes

MAP03: Erotically Lit Xenophilia
Author: Chairman Donny
Music: "Alien.mid" from Congestion 1024
Time Taken: 2 hours

MAP04: Korean Meat Faucet
Author: Obsidian
Music: "They're Going to Get You" from Doom I
Time Taken: 2 hours

MAP05: Cerberon Park
Author: 94's the best style
Music: "Descent into Ceberon" from Quake II
Time Taken: 2 hours

MAP06: help me i am in square hell
Author: NuclearPotato
Music: "Yub" by Stewboy
Time Taken: 2 hours

MAP07: Kirby your Enthusiasm
Author: Fuzzball
Music: "Sandy Canyon 1" from Kirby's Dreamland 3
Time Taken: 2 hours

MAP08: Who's that Pixeloid?
Author: Xyzzy01
Music: MIDI from Hell Revealed 2 MAP32
Time Taken: 2 hours

MAP09: Fire Rescue
Author: Joe-Ilya
Music: MIDI of "Song That Might Play When You Fight Sans" from Undertale
Time Taken: 2 hours

MAP10: Light Wedges
Author: Pinchy
Music: "Gr8 808, M8" by James Paddock
Time Taken: 2 hours

MAP11: "What's black and white and red all over?"
Author: Dragonfly
Music: "Prototype" by James Paddock
Time Taken: 2 hours

MAP12: Baby Groot found Dead in Miami
Author: TheMionicDonut
Music: An inverted MIDI of "Covenant Dance" from Halo
Time Taken: 2 hours

===========================================================================

* What is included *

New levels              : 12
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : BEETLE
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors