===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 37
Filename : abyspe37.wad
Release date : 07/24/2018
Authors : Obsidian - Project Lead
Pinchy
Jimmy
Riderr3
Xyzzy01
Breezeep
Dragonfly
Alterworldruler
Fuzzball
Sparks
Megablast
Phobus
NoisyVelvet
Scotty
Email Address : [redacted] (Obsidian's email address)
Misc. Author Info : kick me im dumb
Description : Sixteen maps made during the thirty-seventh
Abyssal Speedmapping Session in the space of 2
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Held in
two sessions twelve hours apart, each mapper had
the one mandatory theme of using no more than
twenty monsters, chosen at random from a list of
ten. The second session had also had crushing
floors as a second theme, also taken at random
from the list.
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Additional Credits to : All the people who attended
Fuzzball for the intermission MIDI and the
INTERPIC
Jimmy for holding the second session
XYZZY01 for spotting bugs
MTrop for the new theme structure
===========================================================================
* Maplist *
MAP01: Preparation Hate
Author: Sparks
Music: MIDI of "Demolition" from Command And Conquer: Tiberium Dawn
Themes: 20 monsters max
Time Taken: 2 hours
MAP02: Smoochin' Coochin'
Author: Fuzzball
Music: "Tick Tock Clock" from MKDS
Themes: 20 monsters max
Time Taken: 2 hours
MAP03: Wirestein
Author: XYZZY01
Music: "Mission Possible" from Eternal Doom
Themes: 20 monsters max
Time Taken: 2 hours
MAP04: aaaAAAA *Squish*
Author: Fuzzball
Music: "Ringside theme" from Rhythm Heaven Fever
Themes: 20 monsters max and crushing floors
Time Taken: 2 hours
MAP05: Point B.S.
Author: Breezeep
Music: "Omake 8" from Lighting Force
Themes: 20 monsters max
Time Taken: 2 hours and 45 minutes...I think?
MAP06: Blood Box Ass 37
Author: NoisyVelvet
Music: "In the Dark" from Doom II
Themes: 20 monsters max
Time Taken: 1 hour and 30 minutes
MAP07: Unsolicited Cock Pics
Author: Dragonfly
Music: "Bubblegloop Swamp" from Banjo Kazooie
Themes: 20 monsters max and crushing floors
Time Taken: 1 hour and 30 minutes
MAP08: Bully
Author: Phobus
Music: MIDI of "JILost" from the Beavis & Butthead SNES game
Themes: 20 monsters max
Time Taken: 2 hours
MAP09: you thought the map name in ASS34 was long haha well listen here
sonny jim I was only getting warmed up because this map name is both
lengthier and girthier and much better and this time im not even sorry
hahaha hope you get burned by the archviles and maybe also splattered by
cyberdemons and enjoy the music from crash bandicoot which is actually good
ok bye
Author: Dragonfly
Music: MIDI of the Cortex battle from Crash Bandicoot 3
Themes: 20 monsters max
Time Taken: 1 hour and 30 minutes
MAP10: Aggrieved
Author: Jimmy
Music: "Beloved Hate" by Mark Klem
Themes: 20 monsters max and crushing floors
Time Taken: 2 hours and 15 minutes
MAP11: 26 Years of No ASS
Author: Alterworldruler
Music: "Walking Through Heck" by Jimmy
Themes: 20 monsters max
Time Taken: 1 hour and 30 minutes
MAP12: The Man Who Once Fisted a Rhino
Author: Obsidian
Music: "D1ARCHIT.MID" by Yakfak
Themes: 20 monsters max
Time Taken: 2 hours...and a bit
MAP13: Beware the Crushing Pillars
Author: Riderr3
Music: "D_E2M1.MID" from dtwidmus.wad
Themes: 20 monsters max and crushing floors
Time Taken: 2 hours
MAP14: Microwedgement
Author: Pinchy
Music: "Apes and Things" by Crunchynut44
Themes: 20 monsters max
Time Taken: 2 hours
MAP15: If in Doubt, YOLO
Author: Scotty
Music: "Gutknot" by Thyrbse
Themes: 20 monsters max
Time Taken: 1 hour and 30 minutes
MAP16: Slippery Situation
Author: Megablast
Music: "Max Man" from Streets of Rage 2
Themes: 20 monsters max
Time Taken: 1 hour
===========================================================================
* What is included *
New levels : 16
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01-16
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : On MAP11, possibly on some others
* Construction *
Base : New from scratch
Build Time : 2 hours per map (with the exception of a few)
Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs : The CWILV## graphics for MAP12 and MAP13 are
displaced in PRrBoom+. I think it's a graphic
height discrepancy.
May Not Run With : Vanilla Doom
Tested With : PrBoom+, ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors