===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 35
Filename                : abyspe35.wad
Release date            : 03/26/2018
Authors                 : Obsidian - Project Lead
                         TheMionicDonut
                         Pinchy
                         Jimmy
                         NuclearPotato
                         Riderr3
                         Fuzzball
                         Walter Confalonieri
                         AD_79
                         Xyzzy01
                         Surreily
                         Joe-Ilya
                         Scypek2
                         Scotty
                         PepsiBepsi

Email Address           : [redacted] (Obsidian's email address)

Misc. Author Info       : Beer is good and stuff!

Description             : Eighteen maps made during the thirty-fifth
                         Abyssal Speedmapping Session in the space of 2
                         hours, with 15 minutes for music and texture
                         selection and 15 minutes for bugfixing. Held in
                         two sessions twelve hours apart, each mapper had
                         three themes to choose from:

                         - Using the Saint Patrick's day texture pack
                         - Mandatory Partial Invisibility
                         - Low friction (slippery) floors

                         Plus an extra one for those attending the second
                         session:
                         - Moving liquid sectors

Credits to              : Id Software for Doom II
                         CodeImp of Doom Builder 2
                         SirJuddington for SLADE3
                         Exl for WhackEd4

Additional Credits to   : All the people who attended
                         Fuzzball for a great quantity of the textures,
                         the intermission MIDI and the INTERPIC: you're
                         a legend :)
                         Xyzzy01 for some bugspotting

===========================================================================

* Maplist *

MAP01: Live In Clover
Author: Xyzzy01
Music: "Window" - Stuart Rynn
Themes: Texture pack
Time Taken: 1 hour, 45 MINUTES

MAP02: Drunk Linedefs
Author: NuclearPotato
Music: "Aliens, Say Your Prayers" by Bobby Prince
Themes: Texture pack and moving liquids
Time Taken: 2 hours

MAP03: Gee, Manor!
Author: Pinchy
Music: "Gee, Minor!" by Jimmy
Themes: Texture pack, mandatory Partial Invisibility and ice friction floors
Time Taken: 2 hours

MAP04: It's Guriiiiiin Time!
Author: Walter Confalonieri
Music: THE MYSTERY MIDI (apparently someone heard it on one of Joel's streams)
Themes: Texture pack and mandatory Partial Invisibility
Time Taken: 1 and a half hours

MAP05: Transmutation Station
Author: Jimmy
Music: "Pollutants" by Jimmy
Themes: Texture pack and moving liquids
Time Taken: 1 hr 45 mins

MAP06: Doom The Way Bob Ross Would Do It
Author: Joe-Ilya
Music: MIDI of "Uwa!! So Temperate" from Undertale
Themes: Texture pack, mandatory Partial Invisibility and ice friction floors
Time Taken: 2 hours

MAP07: Better than last Month?
Author: Fuzzball
Music: MIDI of the Teletubbies theme
Themes: Texture pack and ice friction floors
Time Taken: 2 hours

MAP08: Leap of Faith
Author: PepsiBepsi
Music: MIDI of "Sad Statue" by SOAD
Themes: Texture pack and mandatory Partial Invisibility
Time Taken: 2 hours

MAP09: Beer for Breakfast
Author: Scypek2
Music: "op7.MID" by Ribbiks
Themes: Texture pack, mandatory Partial Invisibility  and moving liquids
Time Taken: 35 minutes

MAP10: Fist Me, I'm Irish
Author: Obsidian
Music: "EVENK.MID" by Yakfak
Themes: Texture pack, mandatory Partial Invisibility and ice friction floors
Time Taken: 2 hours

MAP11: Path to Reservoir
Author: Riderr3
Music: "Unlimited-No_Limit.MID"
Themes: Texture pack, mandatory Partial Invisibility and ice friction floors
Time Taken: 2 hours

MAP12: Beer Bressure
Author: Scypek2
Music: "dp5" by Ribbiks
Themes: Texture pack, mandatory Partial Invisibility and ice friction floors
Time Taken: 1 hour 15 minutes

MAP13: I Covered The Walls In METAL2 And Called It A Map
Author: Surreily
Music: MIDI of "Iron Man" by Black Sabbath
Themes: Texture pack and mandatory Partial Invisibility
Time Taken: 2 and a half hours

MAP14: Lunatic Eyes - Invisible Full Moon
Author: AD_79
Music: "Faultline" by Jimmy
Themes: Texture pack and mandatory Partial Invisibility
Time Taken: Over 3 hours

MAP15: Spider in the Beer Garden!
Author: TMD
Music: Inverted MIDI of "Door Into Summer" from Knuckles Chaotix
Themes: Texture pack, mandatory Partial Invisibility and moving liquids
Time Taken: 2 hours

MAP16: Cold Hard Cache
Author: TMD
Music: "dim.gab" (????????)
Themes: Texture pack and mandatory Partial Invisibility
Time Taken: 2 (and a bit) hours

MAP17: Big Fucking Leprechaun 9000
Author: Scotty
Music: "Ballroom Blitz", apparently
Themes: Texture pack, mandatory Partial Invisibility and ice friction floors
Time Taken: 2 hours

MAP18: SHAM!
Author: Xyzzy01
Music:  "Face of Evil" by Tom Mustaine
Themes: Texture pack
Time Taken: 1 hour 45 minutes

===========================================================================

* What is included *

New levels              : 18
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO, ANIMATED, SWITCHES


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-18
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map (with the exception of a few)
Editor(s) used          : Doom Builder, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : MAP18 uses spawn cubes: there's a good chance
                         that monsters may be stuck outside of ZDoom
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors