===========================================================================
Archive Maintainer : Hej there! Thanks a lot for doing this stuff!
Update to : New map
Advanced engine needed : UDMF compatible
Primary purpose : Single play
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Title : Four Rooms
Filename : 4rooms.wad
Release date : 2023-09-22
Author : Grizzly Old B
Email Address :
[email protected]
Other Files By Author : First standalone release
Misc. Author Info : Played Doom when it came out, in 1996 created one
proper (but unreleased) map, lost interest in
gaming in the late 90s, regained interest in Doom
during the Corona pandemic, started mapping again
in summer 2023.
Description : A small retro-feeling, oldschooly techbase map
(basically four rooms, hence the title), using
vanilla textures only, except for the sky. Lots of
secrets to discover! (Please let me know if you
found them all without cheating.)
An earlier version of this map is part of the RAMP
2023 community project. For this standalone
release, I fixed some issues which became apparent
during playthroughs by various people, added some
more details, and spiced up the difficulty a bit.
No jumping/croughing.
Freelook allowed/encouraged.
Additional Credits to : Music track "Time Consuming" by Grizzly Old B and
Growmatic Beats. Sky based on a photo from Juergen
Fastje. Thanks a lot to the RAMP 2023 community for
playtesting the RAMP version and providing valuable
feedback! Special thanks to JediMB for help with
scripting the crusher room!
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : I have no idea
Editor(s) used : Ultimate Doom Builder, SLADE
Known Bugs : Creation of ghost monsters can easily happen at one
point. If you don't want to deal with them, in
GZDoom please set Compatibility Options -> Actor
Behavior -> Crushed monsters get resurrected as
ghosts to No.
May Not Run With : None UDMF compatible ports
Tested With : GZDoom v4.10.0
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.doomworld.com/forum/topic/140187-gzdoom-four-rooms/
https://5d.de/4rooms.zip