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Primary purpose         : Single play
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Title                   : Four Perfectly Fine Lemons
Filename                : 4pfl.wad
Release date            : 08/10/2022
Author                  : Ravendesk
Email Address           : [redacted]

Description             : Four Perfectly Fine Lemons is an MBF21 mini-episode
                         for Doom 2, that consists of 4 puzzle/platforming
                         maps inspired by PS1 Crash Bandicoot games and
                         other platformers of that era. Map 05 is a credits
                         map, Map 06 is a secret credits map that you can
                         access if you manage to exit Map 05 :)

                         4pfl has several dehacked enemies, including:

                         Green Cyberdemon. Your regular cyber, but with 1000
                         hp. Note that green and red cybers can infight, use
                         that to your advantage! Both green and red cybers
                         do not count towards the kill count.

                         Red Evil Eye. Evil Eye from Jumpwad that zaps you
                         like an archvile. Cannot be killed, does not count
                         towards the kill count. Sometimes he is your
                         friend, sometimes he is your enemy.

                         Green Evil Eye. Just like Blue Evil Eyes from
                         Magnolia, they shoot you with arachnotron
                         projectiles. However, their fire rate is much
                         slower than the fire rate of their Magnolia
                         brothers. Cannot be killed, do not count towards
                         the kill count.

                         Weakened imp (wimp for short). Same as imp, but has
                         30 hp. Poor thing. All imps in the wad are
                         weakened. Kill all imps in maps 01-03 to get the
                         secret at the end!

                         Red cybers also have changes to them, but I'll
                         leave that for the players to discover themselves.

                         About "NoMo" runs:

                         Each map also has NoMo support, meaning they are
                         all beatable with "-nomonsters" flag. On NoMo all
                         the platforming is the same as on UV.
                         Big fights in Map 02 and Map 03 can be skipped on
                         NoMo.
                         Turret monsters are closed in Map 01 and Map 04 on
                         NoMo.
                         Secrets in Map 02 and Map 03 can be obtained on
                         NoMo by blowing up all barrels instead of killing
                         all imps. Secret in Map 01 is always accessible on
                         NoMo.

                         Map list:

                         Map 01 - "No Swimming"
                         Opening map, that introduces you to some of the wad
                         enemies and mechanics. Be sure not to fall into the
                         water, as the swimming is forbidden.

                         Map 02 - "Runners High"
                         Map with primary focus on rocketjumping and
                         archvilejumping. Make your way through the city
                         roofs!

                         Map 03 - "Baron Munchausen"
                         Discover the strange things that are going on in
                         this factory and what lies beneath it. Will anyone
                         believe the stories you will tell afterwards?

                         Map 04 - "Hot Air Skyway"
                         Can you survive this deadly track? Maybe you can,
                         but will you be fast enough?

                         Map 05 - "My Orchid Garden"
                         Credits map. It has a tiny bit of gameplay though,
                         how many kills will you be able to get?

                         Map 06 - "The End"
                         Secret credits map. Find a way to exit Map 05 to
                         get there.

                         Midi list:

                         Map 01 - River by stewboy
                         Map 02 - Cold Wires by stewboy
                         Map 03 - Torque by Jimmy
                         Map 04 - Ocean from the game Vectorman. Midi is
                         taken from Stardate 20x7 Map 31.
                         Map 05 - Mad World by Gary Jules
                         Map 06 - Sonata in B minor (K 27) by Domenico
                         Scarlatti
                         Title screen - Nocturne in F minor Op.55 No.1 by
                         Frederic Chopin
                         Intermission screen - For the Damaged Coda
                         (shortened version) by Blonde Redhead

                         Resources used:

                         Textures - OTEX by ukiro, with a few modified by me
                         for signs and texts.
                         Tree sprites are taken from Supercharge mod
                         (v2.9).
                         Colormap for invulnerability sphere is taken from
                         Thelokk's "The Box of a Thousand Demons".
                         Interpic is a painting "Yellow-Red-Blue" by Wassily
                         Kandinsky.
                         Titlepic is a painting "Several Circles" by Wassily
                         Kandinsky.

Additional Credits to   : Playtesters of the early beta: Maribo, Billa,
                         Meowgi, 4shockblast

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* What is included *

New levels              : 6
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 6
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Around a month
Editor(s) used          : UDB, SLADE, paint.net
May Not Run With        : any port that doesn't support mbf21
Tested With             : dsda-doom 0.24.3 -complevel 21, GZDoom 4.8.2


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors