===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : 3 Musketeers
Filename : 3MT
Release date : 12/31/2019
Author : MArt1And00m3r11339
Email Address : [redacted]
Other Files By Author : Other wads/maps can be found here:
https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8
Misc. Author Info : I am a slaughter map addict.
Description : 3 Musketeers is a very intense candy-themed
slaughter map. It contains more than 8K enemies.
You can play this with ZDoom-derived source ports
but it may or may not run well, depending on your
computer. The music from this map comes from Final
Fantasy 8, titled "Force Your Way". I can't wait to
see other players UV Max this map. Maybe they could
go to a candy store and buy a 3 Musketeers candy
bar after beating it. I will have to see about
that.
Demo can be found here:
https://youtu.be/T9ddbHsWWWM
The MIDI file can be found here:
http://www.midishrine.com/index.php?id=86
Additional Credits to : Textures and flats in this wad come from
sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and q1tex.
I know that some of the texture packs use the same
graphics as one another. Credit goes to the authors
of those texture packs.
General Rainbow Bacon for inventing the
Slaughterfest series.
Zachary Stephens (aka Ribbiks) for the
Slaughterfest 3 resources.
Sunglasses come from Deus Vult 2. Credit goes to
the author(s) of the graphic.
IDSoftware for the creation of Doom 2 (especially
John Romero) and Doom 64 sound effects.
*If there is anything that I missed, please let me
know so that I can go around and fix the
information.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 2 days
Editor(s) used : GZDoom Builder, Slade 3
Known Bugs : None (any issues that arise should be reported to
me).
May Not Run With : ZDoom-derived source ports (you can play the map
with the source ports but you may experience frame
rate issues).
Tested With : GLBoom+ v2.5.1.4
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors