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Advanced engine needed  : Vanilla/Limit-removing
Primary purpose         : Single play
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Title                   : 300, 600, 900, 1200 seconds
Filename                : 300.wad
Release date            : 15.11.2021
Author                  : ONETAPPYBOI
Email Address           : [redacted]
Other Files By Author   : None as of right now.
Misc. Author Info       : Currently working on 2 separate projects.

Description             : A wad that takes speedmapping to a whole new level.
                         Each map took the amount of time specified in the
                         name to finish (For example - MAP01 took 300
                         seconds, MAP02 - 600 etc). Because of that, the
                         maps are very small and have about 10-20 enemies
                         each.

                         Sorry for the graphics of the first map. With that
                         one, I barely had the time to finish it, let alone
                         make it pretty.

                         If you want to complain about how small the maps
                         are, then feel free to try out the challenge for
                         yourself and see how it goes. (Don`t forget to
                         record yourself making those, as anyone can claim
                         to have made a huge slaughtermap within 1 minute).

                         Music Used:
                         MAP01 - Doom E1M6;
                         MAP02 - Default;
                         MAP03 - un18 from unused doom midis;
                         MAP04 - un43 from unused doom midis.

Additional Credits to   : People who created the editors that I`ve used.
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* What is included *

New levels              : 4
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP04
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 3000 seconds across 3 evenings (or, actually, a bit
                         more, since MAP01 had a couple of failed
                         attempts).
Editor(s) used          : UDB for creating maps, Slade3 for wad editing,
                         Whacked4 for dehacked, Doom Writer for creating
                         doom-style fonts, Photoshop 2018 for the
                         titlescreen, M_DOOM etc.
Known Bugs              : Texture alignment, etc. Sadly not a lot I can do
                         about those, as I didn`t have enough time to fix
                         them.
May Not Run With        : Should run with everything.
Tested With             : DSDA-Doom v0.21.3 (-complevel 2)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors