Primary purpose: single player
Advanced engine needed: none
===
title : neg_!ke's 1024 Map for Doom II
author : neg!ke
email : neg1ke at gmx dot net
release : 2006 october
other files by author : beyond the veil, some quake levels
description : small base-style map created for a 1024*1024 contest at
doomworld in mid-2006.
i didn't expect trying to max out gameplay within a
1024*1024 square was that difficult. i didn't solve it
the most clever way, but at least there's some eye candy.
unfortunately, i spotted the 1024 competition thread only
two days before the deadline, so i could only contribute
this one map (of which some areas are fairly rushed because
of running out of time). still, it was fun...
[this is a slightly newer version than the one originally
submitted, fixing a compatibility issue with prboom and
a few cosmetical flaws]
===
map information
new levels : 1
sounds : no
music : no
graphics : no
deh/bex patch : no
demos : no
other : no
other files required : none
===
play information:
game : doom2
map : map01
single player : yes
cooperative : yes
deathmatch : no (not enough time)
difficulty settings : no (not enough time)
demos : no
tested with : zdoom, windoom, prboom
===
construction:
base : scratch
editor : doom builder
construction time : two days
known bugs : homs in vanilla doom2
may not run with : any game other than doom ii
tested with : doom ii (with homs), zdoom
==
copyright/permissions
you may not use this level as a base to build additional levels without
explicit permission by the author.
you may distribute this level in any electronic format as long as you include this file intact in the original archive, and keep it free of charge.
===