Title                   : XFIRE.WAD
Author                  : Marcus Westrup
Email Address           : [email protected] (until Sept.)
Misc. Author Info       : Just another student in a DOOMed world.

Description             : A weird mix of half-baked ideas. (YOU try to
                         come up with something original to compete
                         with all those other new .WADs).

                            Level one is just being cute, and gives
                         you a chance to build up supplies.
                            Level two is short, and is based on a
                         simple idea. Better oil that chain saw! (Hint:
                         experiment a little with the pistol...)
                            Level three is big. The "crossfire" room
                         (you'll know it when you see it) is a blast.
                         For a treat, try walking through it backwards!



Additional Credits to   : Someone who lent me a 486dx to do all this
                         work on.
================================================================

* Play Information *

Episode and Level #     : Three new levels:  E2M1 to E2M3
Single Player           : Yes
Cooperative 2-4 Player  : Yes  (not tested)
Deathmatch 2-4 Player   : Yes  (not tested)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : From scratch.
Build Time              : Too damn long.  I want my life back.
Editor(s) used          : Deu51, Deu52, BSP11x, BSP12x, and a sharp pencil.
Known Bugs              : The larger and more complex rooms may show some
                         HOM in the distance; I expect this to improve with
                         the release of DOOM 1.4
                         (Because this was done on a 486, I can't say
                          how well it will play on a slower machine; some
                          rooms may run slow).


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. In fact,
you can do anything you like with it. I didn't develop DOOM, so why
should I restrict what happens to these WADs.  Enjoy!

I also welcome anyone who wants to replace any of the sounds/music.
All I ask is you put a new version number on it before re-release.

For that matter, these levels could also use a good REJECT resource table.
Has anyone come up with a Reject builder that works?


* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
(Hey, if you can read this you already *know*).