===========================================================================
Archive Maintainer : It's a patch (not a replacement) for UAC_DEAD.ZIP
Update to :
Advanced engine needed : ZDoom
Primary purpose : No levels included
===========================================================================
Title : UAC_DEAD patch for ZDoom
Filename : UAC_DEAZ.WAD
Release date : 13-apr-04
Author : LogicDeLuxe
Email Address :
[email protected]
Other Files By Author :
Misc. Author Info :
Description : Even UAC_DEAD.WAD is a milestone you should'n miss,
it uses a feature which was removed in Ultimate Doom, unfortunately. Even
worse, there is no source port available, which can play UAC_DEAD correctly
without slight modifications. This is a simple wad which just consists of
a MAPINFO lump enabling you to play the original UAC_DEAD.WAD in its
intended way with Zdoom.
Additional Credits to : Thanks to Leo Martin Lim for making UAC_DEAD.WAD.
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* What is included *
New levels : None
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO lump only
Other files required : uac_dead.wad
* Play Information *
Game : Ultimate DooM
How to load this wad : "zdoom -file uac_dead uac_deaz" (include paths if
necessary!)
You also could merge those wad's into one with an appropriate tool if you
prefer.
* Construction *
Base : from scratch
Build Time : shorter than writing this text :-)
Editor(s) used : deutex 4.4.0
Known Bugs : None
May Not Run With... : Any Port without MAPINFO support. Not tested with
GL ports, though keep in mind that rebuilding the BSP would most probably
screw the special effects.
Other notes : This mapinfo places E1M8 in cluster 4. This is done
in order to get rid of the progress map. You have the intermission screen
which tells you kills/items/secret percentage now, and the game continues
with E4M1 afterwards. And now to the really important part mapinfo does for
you in this wad: In vanilla Doom there was an unused feature which was
finaly removed in Ultimate Doom. In particular all 666-tagged sectors will
be lowered when all Cyberdemons are dead the same way it happens with the
Barons of Hell. This feature is reenabled in this mapinfo.
* Copyright / Permissions *
Do whatever you want with this! It's just done for your convenience. Everyone
could write such a mod in no time after reading some Zdoom documentations.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: