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Title                   : Tree3.WAD
Author                  : Greg Lewis
Email Address           : [email protected]
Misc. Author Info       : An avid Doomer since 12/10/93 (The Day),
                         now working with a 386/40, unfortunately.
                         Likely my last WAD, at least for the time
                         being.  Nothing like going out with a
                         bang!

Description             : Night falls as you prepare to enter another
                         base on Phobos.  This base was built right
                         into the hills, and uses a lot of natural
                         caverns in it's design.  Three levels of
                         great fun and interesting designs.  These
                         levels are best for non-deathmatch play,
                         although deathmatch starts are there.  They
                         should also have very little slowdown,
                         since I designed them with a 386/40.
                Level 1: This level is pretty difficult, with little
                         ammo or health, and monsters from all sorts
                         of triggered doors.  Also, heavy on the
                         triggers and switches.  (My specialty!  :')
                         Cool places include an expansive cavern and
                         a couple "pseudo-mazes".
                Level 2: This level is an exhibition of really cool
                         designs, including a number of places with
                         manual light-sourcing, and every other
                         neat thing I could think of.  Visually
                         entertaining, fun to play.
                Level 3: Well, this one is just cool.  Hard, fun,
                         some caverns, a bunch outdoors.  If you
                         can't find all the secrets... have you
                         gone through every teleporter?  A nice
                         stressful conclusion to the trilogy.

                         If you get stuck on a level, or are trying
                         to find some of the secrets, watch the
                         demos.  They cover most of the good stuff,
                         and show the way through the level.

Additional Credits to   : The developers of Doom, DEU, and BSP.
                         Lithium (Chris Hopkins) for the sounds.
                         Andy Chen and Claude Martins, authors
                           of INVADE1.WAD, for permission to use
                           their cool status bar.

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* Play Information *

Episode and Level #     : E1M1, E1M2, E1M3
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New demos               : Yes
New Sounds              : Yes (thanks Chris!)
New Graphics            : Yes

* Construction *

Base                    : New levels from scratch
Build Time              : Probably over 250 hours!!
Editor(s) used          : DEU 5.1, DEU 5.21, BSP 1.1x, BSP1.1w
Known Bugs              : A problem with an ornery door in level
                         1 (won't close right).  That icky stand-
                         ing-on-a-linedef effect, seen in level 1
                         (wait for Doom 1.4!).  A place with a
                         teeny bit of HOM, due to 128+ linedefs,
                         in level 3 (I even took some good stuff
                         out, but it's still there!).  And things
                         would've been a little bigger, except BSP
                         kept crashing...

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and you distribute it free of any charge.  Contact the author
for more distribution information.

* Where to get this WAD *

FTP sites:  infant2.sphs.indiana.edu, in
               /pub/doom/incoming
           or wherever it's moved to.

BBS numbers:  Wolverine BBS, in Freeland, MI
             (517) 695-9952