================================================================
Title                   : The Spring Ballad
Filename                : SPRING.WAD
Author                  : Helioth
Email Address           : n/a
Misc. Author Info       :

Description             : * A very large level.
                         * Designed for fast machines (minimum
                           requirement is 50Mhz for a fluent
                           game playing).
                         * My first complete Doom level.
                         * In order to fininsh the level, you don't
                           need to discover any secet room, just go
                           where you haven't been.
                         * No BFG9000
                         * Damn easy on lowest difficulty level, damn
                           hard on Ultra-Violence

Additional Credits to   : * Icare for playtesting and for some
                           very nice ideas.
                         * Qube for his little help (BSP!)
                         * ID Software, Brendon J Wyber, Rapha%l Quinet,
                           Colin Reed.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, but not tested
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No, music from secret level E1M9 used
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 61 hours
Wad. size               : 211810 bytes
Editor(s) used          : DEU 5.20, DEU 5.21, DEU 5.20 32bit, BSP 1.0
                         BSP 1.1X
Known Bugs              : There is a very obvious HOM (Hall Of Mirrors)
                         in the grat 'Pillars Room'. This isn't due to
                         the pillars because they are one-sided, but it's
                         due to the 'little two-sided round walls' above
                         the stairs. This novive mistake was due to the
                         fact that it was the first big room I designed.
                         Anyway I did not want to cut down the number of
                         two sided linedefs because I think it's too hard
                         to destroy something I worked on so consciously...


* Copyright / Permissions *

You may do whatever you want with this file as long as you mention the
name of its author.


* Where to get this WAD *

FTP sites: n/a

BBS numbers: System Overheat: +41 31 869 53 27

Other:  I do worry about the DEU 5.20 32BIT version:
       It doesn't work on some computers, a bug occurs while editing.
       I hope the authors will recognize it and eliminate it for DEU 6.0
       Anyway here is the copy of what happens when the editor bugs, I hope
       it will be of any help (I do not code, so I can't realize if the
       following lines are important or not.):

eax=0003ab3c ebx=000000c4 ecx=00000000 edx=00000031 esi=fffff03c edi=fffffd10
epb=7ffffc70 esp=7ffffc28 cs=d8 ds=48 es=48 gs=48 ss=48 cr2=00008b7e
Call frame traceback EIPs:
0x0002508c
0x0000d269
0x0000a316
0x00008c31
0x00003a48
0x0000171d