November 21, 1994





DragonRook Presents:    Terror Mall!    v1.0



 A 4 level episode designed both for single player and deathmatch!

 And also supports co-operative play.  For Doom v1.666 registered only!

 (Detail level is way too high for 1.2)



*See installation and play instructions below description.



 See the story below play information.

============================================================================

Title                   : Terror Mall

Filename                : TMALL.WAD

Zip name                : tmall.zip

Author                  : David G Shrock

Email Address           : [email protected]

Misc. Author Info       : Creator of Castle Phobos for Doom and Doom II.

                         Creator of Terror Mall for Doom II.





Description             : A 4 level episode starting at e3m1 and finishing at

                         e3m8.  Unlike CPHOBOS, all of the secrets here

                         have better hints to their existance. This episode

                         has extensive new graphics and is built to look

                         just like a mall with a new monster. Uses DeHackEd

                         for new effects such as shooting computers or

                         windows, the new monster and new text.

                         For you deathmatch players, I have put in a button

                         on level 3 that will take you back to level 2 for a

                         2 level cycle that goes until you are ready to

                         finish. Then just go to the normal exit.



                         Unless people insist, this is probably my last

                         episode/levels for Doom. Let me know what you

                         think.



Files in tmall.zip      : tmall.wad, tmall.bat, tmall.deh, dehacked.exe,

                         setuptm.bat, deusf.exe



Additional Credits to   : Ryan A. Warren for a few ideas.

                         Ross A. Warren for music on level 3.



Special Thanks to       : id Software for Doom

                         Bill Nesius for DmAud, DmGraph

                         Greg Lewis for DeHackEd v2.0

                         Rapha%l Quinet and Brendon J. Wyber for DEU 5.2

                          Olivier Montanuy for DeuSF

=============================================================================

* Instructions for playing *



To play, you must have Doom v1.666 registered.  Run SETUPTM in the same

directory as your Doom files so it can expand the sprite graphics. The

episode will take a total of 5 megs when SETUPTM is finished.



               **Note: You must run SETUPTM or Doom will crash!



Then enter TMALL to play single player. Select episode 3.



You may use other commands with TMALL:



       tmall -skill 5 -episode 3

       tmall -skill 2 -warp 3 1



For multi-player, you may edit the tmall.bat file so it will load sersetup

or ipxsetup as needed.



The batch file will auto-backup your doom.exe file to edit it. Your old

file is restored when done. For extra safety, you may wish to keep a copy

of doom.exe safely tucked away where it is handy.



If installation was successful, you should see a sign on the Red Bar after

"DOOM startup v1.666" that reads, "Loading Terror Mall"

Then after you open the door to your weapons van, you should see a few

demons dressed in black wearing helmets next to some nice looking trees

toting shotguns. (No, the trees don't have shotguns!) ;>



*Note: I don't recommend playing the other episodes while this patch is

      loaded.

=============================================================================



* Play Information *



Episode and Level #     : E3M1, E3M9, E3M7, E3M8

Single Player           : Yes

Cooperative 2-4 Player  : Yes

Deathmatch 2-4 Player   : Yes (If you want less monsters, play skill 2)

Difficulty Settings     : Yes (skill 3 has same monsters as 4, but less decor)

New Sounds              : Yes

New Graphics            : Yes

New Music               : Yes, 1   (Level 3)

Demos Replaced          : All



* Construction *



Base                    : New levels from scratch.

Build Time              : 110+ hours.

Editors used            : DEU 5.2gcc, DMAud, DMGraph, midi2mus, DeHackEd 2.0

Other Tools             : Paintbrush 5+, Cakewalk Professional

Known Bugs              : None





* Copyright / Permissions *



Authors may NOT use this episode as a base to build additional

levels or group it with other WADs. You may use any of the new

graphics/monsters as long as you give credit to me, David Shrock, and

that you found them in tmall.



You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file

intact and the other files in an unaltered tmall.zip



* Where to get this WAD *



BBS numbers:  Game Palace BBS (305) 587-4258

             America Online



Other:        Myself



=============================================================================

* Level Details *

-----------------------------------------------------------------------------

The Story:



The local police commissioner has reported to the military that there are

strange happenings at Central Mall.  Investigations have uncovered a

take-over by a group of horrible demons who are attacking from beneath the

mall! These demons have been destroying this mall and stealing just about

everything and blockading many stores with large demonic structures.



Your job is to find out the source of their invasion and stop it while

destroying any demon that gets in your way!



-----------------------------------------------------------------------------

Level 1:  Central Mall

-----------------------------------------------------------------------------

You start out in the back of your Weapons Van which has backed up directly

into the mall doors breaking them in the process. Players 2 and 4 are in a

different van at the other end of the mall.  Each pair of players start

out with a different key to their van so that the other players will have

to use co-operation if they want to let you in their van for their ammo.



This level isn't large but is heavily detailed, and it is also open so you

Deathmatch Players should find each other very quickly. You can also

hear just about anything that happens in the mall.

Originally, the level was planned to be a little larger, but I scaled it

down so the game play won't slow down when going down the main hall. (Yes,

it was even slowing down on Pentiums!)  I try to make my levels play

smoothly at full screen on a 486DX2-66 or greater. Play skill 3 if you are

bothered by slow down on your machine. It has the same monsters as UV, but

has very little decoration objects. I don't know how much it actually helps,

but give it a try.



**Hint:

You will need to find one secret in order to exit. If you can't figure out

how to grab the yellow keycard, the hint lies next to it.



=============================================================================

Level 2:  Parking Garage

-----------------------------------------------------------------------------

Here you are on the bottom level of the mall in the partially underground

parking garage. This is basically a fast action battle that should be

fun for you Deathmatch Players.  There are a few stores for you to browse

on this bottom story. Your job is to find out how the demons are getting

in and go after them! Blow away the windows to get through!



This level is 100% fair for Deathmatch. Each player starts with a shotgun and

equal ammo. You will never reappear next to an opponent. (You can't get shot

at the start locations) The opponents will not be able to gaurd any

deathmatch starting areas very easily since there is more than one way into

the fighting area for every starting position. You also get 6 Deathmatch

starts!  Half the level is open for arena style play and half is tight

corners for surprises!



=============================================================================

Level 3:  The Underworld

-----------------------------------------------------------------------------

You seem to be on the edge of Hell itself! Your job is to destroy the monster

teleporter! (Close the door to block the generator's power.)  This level also

uses the fair deathmatch starts.



There is one puzzle involving 2 elevators. Don't try to get up if someone

is hot on your tail! Unless you are really fast!



Deathmatch Players:  To go back to level 2, use the red button next to

the normal exit. This way you can keep your deathmatch going for as long

as you want. When you are ready for the last level, go to the normal exit

on this level.  There is a sign next to the button that reads, "Deathmatch.

To level 2" To find it, drop down the narrow pit before the normal end room.

It is a double button, so you will be sure to recognize that this is not the

normal exit. Yes, you crazy single players could use it too.





Music: "Demon Horde"  copyright 1994, Ross Warren

=============================================================================

Level 4:  Terror Mall!

-----------------------------------------------------------------------------

You're back in the main floor of the mall and things have changed!  It

looks like Hell is erupting through the ground itself!  Now it is time to

put an end to those demons that you trapped on our side of the door!





============================================================================

***************************************************************************

What graphics/sounds I inserted for this episode

-----------------------------------------------------------------------------



All graphics are hand drawn by me, except where noted.



Checkerboard Floor and Checkerboard with Rook Floor.

Main Mall Floor

Road and sidewald textures

Counter Top texture

Chess Board

Wood Bench, edited from wood wall.



Stool sprite

Monitor Exploding sprites

Entertainment Center sprites with new "popping" sound (light bulb breaking)

Red Swirl Light sprites

Big Tree sprite, from a scanned photo

Sniper, edited player sprite and scanned photo.

    New sounds for the sniper. (Pencil snap, paper rustle, my voice, pillow)

Teddy Bear sprite

Rocket Ship sprite

Mickey Hat sprite

Window Shatter sprites  with window shatter sounds (7 yrs bad luck!)

new pistol/chain gun sound (deeper)

crickets in the background sounds



Portland, Oregon sky background. Edited from a scan photo of downtown at night

Terror Mall title screen shots. (2)

Winning episode pictures.

"Screen Shots" sign

"Terror Mall" episode title sign

In-between level screen

Game Palace Ad (flashes)

Chess Board/Bench Edge, edited from wood texture

Hand Rail

Software & More/DragonRook sign

Mickey in Fantasia, from 640x480 hand drawing by me in 1989

Sonic Poster, from 640x480 hand drawing by me in 1991

Dee's Dance Designs sign (A real place, not a real sign)

Pink Wall

Pink Wall with Elvis picture and clock

Broken Window

Weapons Van inside,outside,with tailights

Bath Tile and Bath Tile with hole

Wood wall with hole, from edited wood texture

Restroom symbols

Bun's on the Run sign

Player fighting Cacodemon/Player fighting Cyberdemon murals (edited sprites)

PJ's sign

KJ Dime sign

Deathmatch Special Exit sign (flashes)





Thanks for playing!